Files
integration/Source/Integration/LuaCallNode.h

71 lines
2.2 KiB
C++

#pragma once
#include "LuprexK2Node.h"
#include "LuaCallNode.generated.h"
class FBlueprintActionDatabaseRegistrar;
class FString;
class UEdGraph;
class UObject;
//
// The Lua Call K2Node.
//
UCLASS(MinimalAPI)
class UK2Node_LuaInvoke : public UlxK2Node
{
GENERATED_BODY()
public:
//~ Begin UEdGraphNode Interface.
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual FText GetTooltipText() const override;
virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
//~ End UEdGraphNode Interface.
//~ Begin UK2Node Interface.
virtual bool IsNodePure() const override { return false; }
virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
//~ End UK2Node Interface.
private:
virtual bool IsInvoke() const { return true; }
/** Pin Names for the three built-in Pins **/
static const FName FunctionPinName;
static const FName PlacePinName;
static const FName ExtraResultsPinName;
static const FName ErrorPinName;
private:
/** The lua function prototype, which must be saved as a property **/
UPROPERTY()
FString LuaFunctionPrototype;
};
UCLASS(MinimalAPI)
class UK2Node_LuaProbe : public UK2Node_LuaInvoke
{
GENERATED_BODY()
// Setting this flag alters the behavior of LuaInvoke, making it
// probe instead of invoke.
//
virtual bool IsInvoke() const override { return false; }
};