Files
integration/Source/IntegrationV7/IntegrationV7GameModeBase.h

42 lines
925 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "enginewrapper.hpp"
#include "engineutil.hpp"
#include "IntegrationV7GameModeBase.generated.h"
/**
*
*/
UCLASS()
class INTEGRATIONV7_API AIntegrationV7GameModeBase : public AGameModeBase
{
GENERATED_BODY()
public:
AIntegrationV7GameModeBase();
virtual void BeginPlay() override;
virtual void Tick(float) override;
inline bool luprex_initialized() {
return Luprex.play_initialize != nullptr;
}
// Set the entire contents of the console output box.
UFUNCTION(BlueprintImplementableEvent)
void ConsoleSetOutput(const FString& text);
UFUNCTION(BlueprintCallable)
void ConsoleSendInput(const FString& text);
void HandleConsoleOutput();
// Refresh the console output.
engineutil::ConsoleOutput ConsoleOutput;
static EngineWrapper Luprex;
float EngineSeconds;
};