Files
integration/Source/Integration/TangibleInterface.h

32 lines
821 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "AnimQueue.h"
#include "TangibleInterface.generated.h"
// This class does not need to be modified.
UINTERFACE(Blueprintable)
class UlxTangibleInterface : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class INTEGRATION_API IlxTangibleInterface
{
GENERATED_BODY()
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
bool StartAnimation(ElxAnimationMode mode, const FlxAnimationStep& step);
UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality")
bool AbortAnimation(int64 hash);
};