Files
integration/Plugins/UEWingman/Deprecated/Blueprint_Search.h
2026-03-18 10:29:38 -04:00

80 lines
2.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "MCPServer.h"
#include "MCPHandler.h"
#include "MCPAssets.h"
#include "MCPUtils.h"
#include "MCPTypes.h"
#include "Engine/Blueprint.h"
#include "Engine/World.h"
#include "Blueprint_Search.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UMCP_Blueprint_Search : public UObject, public IMCPHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Optional, Description="Substring filter for blueprint name or path"))
FString Query;
UPROPERTY(meta=(Optional, Description="Filter by parent class name (exact match, case-insensitive)"))
FString ParentClass;
virtual FString GetDescription() const override
{
return TEXT("List all Blueprint assets in the project, with optional filtering by name, parent class, or type.");
}
virtual void Handle() override
{
MCPAssets<UObject> Assets;
Assets.Scan<UBlueprint>().Substring(Query).Limit(500);
if (!Assets.Info()) return;
UClass *Parent = nullptr;
if (!ParentClass.IsEmpty())
{
Parent = UMCPTypes::TextToOneObjectType(ParentClass);
if (!Parent) return;
}
int32 Count = 0;
for (const FAssetData& Asset : Assets.AllData())
{
// Extract parent class name from asset tags
FString ParentClassName;
Asset.GetTagValue(FName(TEXT("ParentClass")), ParentClassName);
int32 DotIndex;
if (ParentClassName.FindLastChar('.', DotIndex))
{
ParentClassName = ParentClassName.Mid(DotIndex + 1);
}
ParentClassName.RemoveFromEnd(TEXT("'"));
// Apply parent class filter
if (!ParentClass.IsEmpty())
{
if (!ParentClassName.Equals(ParentClass, ESearchCase::IgnoreCase))
{
continue;
}
}
UMCPServer::Printf(TEXT("%30s %s\n"), *ParentClassName, *Asset.PackageName.ToString());
Count++;
}
if (Count == 0)
{
UMCPServer::Print(TEXT("No blueprint assets found.\n"));
}
}
};