Files
integration/Plugins/UEWingman/Deprecated/StateMachine_RemoveState.h

82 lines
2.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "Animation/AnimBlueprint.h"
#include "AnimStateNode.h"
#include "AnimStateTransitionNode.h"
#include "AnimationStateMachineGraph.h"
#include "StateMachine_RemoveState.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_StateMachine_RemoveState : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Path to the state machine graph, e.g. /Game/MyAnimBP,graph:StateMachine"))
FString Graph;
UPROPERTY(meta=(Description="Name of the state to remove"))
FString StateName;
virtual FString GetDescription() const override
{
return TEXT("Remove a state and its connected transitions from an animation state machine graph.");
}
virtual void Handle() override
{
// Fetch the state machine graph via WingFetcher
WingFetcher F;
F.Walk(Graph);
if (!F.Ok()) return;
UAnimationStateMachineGraph* SMGraph = F.Cast<UAnimationStateMachineGraph>();
if (!SMGraph) return;
// Find the owning AnimBlueprint for compile/save
UBlueprint* BP = Cast<UBlueprint>(SMGraph->GetOuter()->GetOuter());
if (!BP)
{
UWingServer::Print(TEXT("ERROR: Could not find owning blueprint.\n"));
return;
}
// Find the state node
UAnimStateNode* StateNode = WingUtils::FindStateByName(SMGraph, StateName);
if (!StateNode) return;
// Collect and remove transitions connected to this state
int32 RemovedTransitions = 0;
for (UEdGraphNode* Node : TArray<UEdGraphNode*>(SMGraph->Nodes))
{
UAnimStateTransitionNode* TransNode = Cast<UAnimStateTransitionNode>(Node);
if (!TransNode) continue;
if (TransNode->GetPreviousState() != StateNode && TransNode->GetNextState() != StateNode) continue;
TransNode->BreakAllNodeLinks();
SMGraph->RemoveNode(TransNode);
RemovedTransitions++;
}
// Remove the state
StateNode->BreakAllNodeLinks();
SMGraph->RemoveNode(StateNode);
// Compile
FKismetEditorUtilities::CompileBlueprint(BP);
UWingServer::Printf(TEXT("Removed state %s and %d transition(s).\n"),
*WingUtils::FormatName(StateNode), RemovedTransitions);
}
};