Files
integration/Plugins/UEWingman/ue-wingman-mcp.py
jyelon 5206700067 Harden UE Wingman request handling and numeric property conversion.
Switch the Wingman protocol to null-delimited JSON, rework the server's
socket buffering and send logic, and document the bugs found during the
review. Also refactor WingProperty's numeric setters into clearer helper
paths while preserving the existing conversion rules.
2026-04-06 01:44:21 -04:00

163 lines
4.2 KiB
Python

#!/usr/bin/env python3
"""
MCP stdio-to-TCP bridge for UE Wingman.
Exposes a single MCP tool "unreal" that forwards JSON commands to the
UE Wingman TCP server in the Unreal Editor.
"""
import sys
import json
import socket
HOST = "localhost"
PORT = 9851
CONNECT_TIMEOUT = 2
READ_TIMEOUT = 120
TOOL_DESCRIPTION = (
"Send a command to the Unreal Editor's UE Wingman plugin. "
"The 'command' field specifies which operation to perform; "
"additional fields are command-specific parameters. "
'Use {"command": "Documentation_Manual"} to get an overview. '
"If the editor is not running, the call will return an error; "
"just ask the user to start the editor and try again."
)
TOOL_SCHEMA = {
"name": "unreal",
"description": TOOL_DESCRIPTION,
"inputSchema": {
"type": "object",
"properties": {
"command": {"type": "string", "description": "The command to execute"},
},
"required": ["command"],
"additionalProperties": True,
},
}
sock = None
def connect():
"""Try to connect to the editor. Returns True on success."""
global sock
if sock is not None:
return True
try:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.settimeout(CONNECT_TIMEOUT)
s.connect((HOST, PORT))
s.settimeout(READ_TIMEOUT)
sock = s
return True
except (ConnectionRefusedError, socket.timeout, OSError):
return False
def disconnect():
global sock
if sock is not None:
try:
sock.close()
except Exception:
pass
sock = None
def send_and_receive(message):
"""Send a JSON message to the editor and return the null-terminated response."""
data = json.dumps(message) + "\0"
sock.sendall(data.encode())
result = b""
while True:
chunk = sock.recv(65536)
if not chunk:
raise ConnectionError("Connection closed")
result += chunk
if b"\0" in result:
break
return result[:result.index(b"\0")].decode()
def forward_to_editor(arguments):
"""Forward arguments to the editor, return the result dict."""
if not connect():
return {"error": "Unreal Editor is not running. Start the editor and try again."}
try:
return send_and_receive(arguments)
except Exception:
disconnect()
# Retry once in case the connection was stale
if connect():
try:
return send_and_receive(arguments)
except Exception:
disconnect()
return {"error": "Lost connection to Unreal Editor."}
def make_jsonrpc(msg_id, result):
return {"jsonrpc": "2.0", "id": msg_id, "result": result}
def handle_message(msg):
"""Handle one JSON-RPC message from Claude Code."""
msg_id = msg.get("id")
method = msg.get("method", "")
# Notifications don't get responses
if msg_id is None:
return None
if method == "initialize":
return make_jsonrpc(msg_id, {
"protocolVersion": "2024-11-05",
"capabilities": {"tools": {}},
"serverInfo": {"name": "ue-wingman", "version": "1.0.0"},
})
if method == "tools/list":
return make_jsonrpc(msg_id, {"tools": [TOOL_SCHEMA]})
if method == "tools/call":
params = msg.get("params", {})
arguments = params.get("arguments", {})
result = forward_to_editor(arguments)
if isinstance(result, dict) and "error" in result:
text = result["error"]
else:
text = result
return make_jsonrpc(msg_id, {
"content": [{"type": "text", "text": text}],
})
return {
"jsonrpc": "2.0",
"id": msg_id,
"error": {"code": -32601, "message": f"Method not found: {method}"},
}
def main():
for line in sys.stdin:
line = line.strip()
if not line:
continue
try:
msg = json.loads(line)
except json.JSONDecodeError:
continue
response = handle_message(msg)
if response is not None:
sys.stdout.write(json.dumps(response) + "\n")
sys.stdout.flush()
if __name__ == "__main__":
main()