Files
integration/Source/Integration/LuaCall.cpp

208 lines
8.4 KiB
C++

#include "LuaCall.h"
#include "IntegrationGameModeBase.h"
static void FatalBlueprintError(const TCHAR *message) {
FBlueprintExceptionInfo ExceptionInfo(EBlueprintExceptionType::FatalError, FText::FromString(FString(message)));
FBlueprintCoreDelegates::ThrowScriptException(FFrame::GetThreadLocalTopStackFrame()->Object, *FFrame::GetThreadLocalTopStackFrame(), ExceptionInfo);
}
static void CheckNotEmpty(const FlxStreamBuffer &sb) {
if (sb.empty()) {
FatalBlueprintError(TEXT("Must use LuaCallBegin before other LuaCall steps"));
}
}
static constexpr uint64_t ParseNameAsToken(std::string_view str) {
uint64_t result = 0;
uint64_t maxint = uint64_t(-1);
// Leading zeros are not allowed.
if ((!str.empty()) && (str[0]=='0')) return 0;
for (int i = 0; i < int(str.size()); i++) {
char c = str[i];
uint64_t digit = 0;
if ((c >= '0') && (c <= '9')) {
digit = uint64_t(c - '0');
} else if ((c >= 'a') && (c <= 'z')) {
digit = uint64_t(c - 'a' + 10);
} else if ((c >= 'A') && (c <= 'Z')) {
digit = uint64_t(c - 'A' + 10);
} else {
return maxint;
}
// Multiply existing number by 36, then add the digit.
// We have two checks to prevent integer overflow.
if (result > (maxint / 36)) return 0;
result *= 36;
if (digit > (maxint - result)) return 0;
result += digit;
}
return result;
}
void UlxLuaCallLibrary::LuaCallBegin(UObject *context, const FString &cname, const FString &fname) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
mode->LuaCallBegin();
sb.write_string(cname);
sb.write_string(fname);
}
void UlxLuaCallLibrary::LuaCallAddStringParameter(UObject *context, const FString &pstring) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
CheckNotEmpty(sb);
sb.write_simple_dynamic_tag(SimpleDynamicTag::STRING);
sb.write_string(pstring);
}
void UlxLuaCallLibrary::LuaCallAddNameParameter(UObject *context, const FName &pname) {
FTCHARToUTF8 utf8str(pname.ToString());
std::string_view namestr(utf8str.Get(), utf8str.Length());
uint64_t tokvalue = ParseNameAsToken(namestr);
if ((tokvalue == 0) && !namestr.empty()) {
FatalBlueprintError(TEXT("Names passed to lua must be short, and must contain only lowercase and digits"));
}
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
CheckNotEmpty(sb);
sb.write_simple_dynamic_tag(SimpleDynamicTag::TOKEN);
sb.write_string(namestr);
}
void UlxLuaCallLibrary::LuaCallAddFloatParameter(UObject *context, double pfloat) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
CheckNotEmpty(sb);
sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
sb.write_double(pfloat);
}
void UlxLuaCallLibrary::LuaCallAddIntParameter(UObject *context, int value) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
CheckNotEmpty(sb);
sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
sb.write_double(value);
}
void UlxLuaCallLibrary::LuaCallAddVectorParameter(UObject *context, const FVector &pvector) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
CheckNotEmpty(sb);
sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
sb.write_fvector(pvector);
}
void UlxLuaCallLibrary::LuaCallAddVector2DParameter(UObject *context, const FVector2D &pvector) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
CheckNotEmpty(sb);
sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
sb.write_double(pvector.X);
sb.write_double(pvector.Y);
sb.write_double(0.0);
}
void UlxLuaCallLibrary::LuaCallAddBooleanParameter(UObject *context, bool pbool) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
CheckNotEmpty(sb);
sb.write_simple_dynamic_tag(SimpleDynamicTag::BOOLEAN);
sb.write_bool(pbool);
}
void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
CheckNotEmpty(sb);
mode->LuaCallEnd(InvocationKind::LUA_INVOKE, place);
}
void UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
CheckNotEmpty(sb);
mode->LuaCallEnd(InvocationKind::LUA_PROBE, place);
}
void UlxLuaCallLibrary::InvokeEngioMove(UObject *context, const FString &action, const FVector &xyz, double facing) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallBegin();
sb.write_string("engio");
sb.write_string("move");
sb.write_simple_dynamic_tag(SimpleDynamicTag::STRING);
sb.write_string(action);
sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR);
sb.write_fvector(xyz);
sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER);
sb.write_double(facing);
mode->LuaCallEnd(InvocationKind::LUA_INVOKE);
}
ELpxSimpleDynamicTag UlxLuaCallLibrary::LuaCallNextResultType(UObject *context) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetResult();
if (sb.empty()) return ELpxSimpleDynamicTag::None;
int64_t total_reads = sb.total_reads();
SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
sb.unread_to(total_reads);
switch (tag) {
case SimpleDynamicTag::STRING: return ELpxSimpleDynamicTag::String;
case SimpleDynamicTag::TOKEN: return ELpxSimpleDynamicTag::Name;
case SimpleDynamicTag::NUMBER: return ELpxSimpleDynamicTag::Float;
case SimpleDynamicTag::VECTOR: return ELpxSimpleDynamicTag::Vector;
case SimpleDynamicTag::BOOLEAN: return ELpxSimpleDynamicTag::Boolean;
default: return ELpxSimpleDynamicTag::None;
}
}
FString UlxLuaCallLibrary::LuaCallGetStringResult(UObject *context) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetResult();
SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
if (tag != SimpleDynamicTag::STRING) FatalBlueprintError(TEXT("expected lua to return a string"));
return sb.read_fstring();
}
FName UlxLuaCallLibrary::LuaCallGetNameResult(UObject *context) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetResult();
SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
if (tag != SimpleDynamicTag::TOKEN) FatalBlueprintError(TEXT("expected lua to return a name"));
return sb.read_fname();
}
double UlxLuaCallLibrary::LuaCallGetFloatResult(UObject *context) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetResult();
SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
if (tag != SimpleDynamicTag::NUMBER) FatalBlueprintError(TEXT("expected lua to return a float"));
return sb.read_double();
}
FVector UlxLuaCallLibrary::LuaCallGetVectorResult(UObject *context) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetResult();
SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
if (tag != SimpleDynamicTag::VECTOR) FatalBlueprintError(TEXT("expected lua to return a vector"));
return sb.read_fvector();
}
bool UlxLuaCallLibrary::LuaCallGetBooleanResult(UObject *context) {
AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context);
FlxStreamBuffer &sb = mode->LuaCallGetResult();
SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
if (tag != SimpleDynamicTag::BOOLEAN) FatalBlueprintError(TEXT("expected lua to return a boolean"));
return sb.read_bool();
}