21 lines
562 B
C++
21 lines
562 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Integration.h"
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#include "Common.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/IPluginManager.h"
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#include "Misc/Paths.h"
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#include "ShaderCore.h"
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IMPLEMENT_PRIMARY_GAME_MODULE(FlxIntegrationModuleImpl, Integration, "Integration");
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void FlxIntegrationModuleImpl::StartupModule()
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{
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FString ShaderDir = FPaths::Combine(FPaths::ProjectDir(), TEXT("Shaders"));
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AddShaderSourceDirectoryMapping(TEXT("/Project/Integration"), ShaderDir);
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}
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void FlxIntegrationModuleImpl::ShutdownModule()
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{
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}
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