503 lines
17 KiB
C++
503 lines
17 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
#include "LuaCallNode.h"
|
|
|
|
#include "BlueprintActionDatabaseRegistrar.h"
|
|
#include "BlueprintNodeSpawner.h"
|
|
#include "Containers/EnumAsByte.h"
|
|
#include "Containers/UnrealString.h"
|
|
#include "EdGraph/EdGraph.h"
|
|
#include "EdGraph/EdGraphSchema.h"
|
|
#include "EdGraphSchema_K2.h"
|
|
#include "EdGraphSchema_K2_Actions.h"
|
|
#include "EditorCategoryUtils.h"
|
|
#include "Engine/Blueprint.h"
|
|
#include "HAL/PlatformCrt.h"
|
|
#include "Internationalization/Internationalization.h"
|
|
#include "K2Node_CallFunction.h"
|
|
#include "K2Node_MakeArray.h"
|
|
#include "K2Node_MakeStruct.h"
|
|
#include "Kismet/KismetMathLibrary.h"
|
|
#include "Kismet/KismetTextLibrary.h"
|
|
#include "Kismet2/BlueprintEditorUtils.h"
|
|
#include "Kismet2/CompilerResultsLog.h"
|
|
#include "KismetCompiler.h"
|
|
#include "LuaCall.h"
|
|
#include "Math/Vector2D.h"
|
|
#include "Misc/AssertionMacros.h"
|
|
#include "Misc/CString.h"
|
|
#include "ScopedTransaction.h"
|
|
#include "Templates/Casts.h"
|
|
#include "Templates/SubclassOf.h"
|
|
#include "UObject/Class.h"
|
|
#include "UObject/ObjectPtr.h"
|
|
#include "UObject/Package.h"
|
|
#include "UObject/UnrealNames.h"
|
|
#include "UObject/UnrealType.h"
|
|
#include "UObject/WeakObjectPtr.h"
|
|
#include "UObject/WeakObjectPtrTemplates.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "LuaCall"
|
|
|
|
// All argument pins will have internal Names that start with "A:"
|
|
|
|
static bool IsArgumentPin(const UEdGraphPin *Pin) {
|
|
TCHAR pname[FName::StringBufferSize];
|
|
Pin->PinName.ToString(pname);
|
|
return pname[0] == 'A' && pname[1] == ':';
|
|
}
|
|
|
|
static FName ArgumentNameAddPrefix(const FString &name) {
|
|
FString Prefixed = FString("A:") + name;
|
|
return FName(*Prefixed);
|
|
}
|
|
|
|
static FString ArgumentNameRemovePrefix(const FName &name) {
|
|
return name.ToString().Mid(2, FName::StringBufferSize);
|
|
}
|
|
|
|
// All return value pins will have internal Names that start with "R:"
|
|
|
|
static bool IsReturnValuePin(const UEdGraphPin *Pin) {
|
|
TCHAR pname[FName::StringBufferSize];
|
|
Pin->PinName.ToString(pname);
|
|
return pname[0] == 'R' && pname[1] == ':';
|
|
}
|
|
|
|
static FName ReturnValueNameAddPrefix(const FString &name) {
|
|
FString Prefixed = FString("R:") + name;
|
|
return FName(*Prefixed);
|
|
}
|
|
|
|
static FString ReturnValueNameRemovePrefix(const FName &name) {
|
|
return name.ToString().Mid(2, FName::StringBufferSize);
|
|
}
|
|
|
|
// Builtin pins will have names with no prefixes.
|
|
|
|
static const FName FunctionPinName(TEXT("Lua Function Prototype"));
|
|
static bool IsFunctionPin(const UEdGraphPin *Pin) {
|
|
return (Pin->PinName == FunctionPinName);
|
|
}
|
|
|
|
static const FName InvokeOrProbePinName(TEXT("Invoke or Probe"));
|
|
static bool IsInvokeOrProbePin(const UEdGraphPin *Pin) {
|
|
return (Pin->PinName == InvokeOrProbePinName);
|
|
}
|
|
|
|
static const FName PlacePinName(TEXT("Place Tangible"));
|
|
static bool IsPlacePin(const UEdGraphPin *Pin) {
|
|
return (Pin->PinName == PlacePinName);
|
|
}
|
|
|
|
#define LuaCallLibraryFunction(name) (UlxLuaCallLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UlxLuaCallLibrary, name)))
|
|
|
|
static FEdGraphPinType GetPinType(const FProperty *Property)
|
|
{
|
|
FEdGraphPinType PinType;
|
|
bool IsWeak;
|
|
FName PinCat, PinSubCat;
|
|
UObject *PinSubCatObj = nullptr;
|
|
UEdGraphSchema_K2::GetPropertyCategoryInfo(Property, PinCat, PinSubCat, PinSubCatObj, IsWeak);
|
|
PinType.PinCategory = PinCat;
|
|
PinType.PinSubCategory = PinSubCat;
|
|
PinType.PinSubCategoryObject = PinSubCatObj;
|
|
return PinType;
|
|
}
|
|
|
|
|
|
|
|
UK2Node_LuaCall::UK2Node_LuaCall(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
FString ArgTypes = UlxLuaCallLibrary::AllKnownArgumentTypes();
|
|
FString RetTypes = UlxLuaCallLibrary::AllKnownReturnValueTypes();
|
|
NodeTooltip = FText::FromString(FString::Printf(TEXT(
|
|
"Call a Lua function.\n"
|
|
"\n"
|
|
"The lua function prototype must be a hardwired string which must look like\n"
|
|
"one of the following:\n"
|
|
"\n"
|
|
" classname.funcname(int arg1, int arg2)\n"
|
|
" classname.funcname(int arg1, int arg2) : int ret1, int ret2\n"
|
|
" classname.funcname(int arg1, int arg2) : int ret1, int ret2, ...\n"
|
|
"\n"
|
|
"You must specify types for the argument and return value pins. The:\n"
|
|
"types that you may specify are:\n"
|
|
"\n"
|
|
"Arguments: %s\n"
|
|
"Return Values: %s\n"
|
|
"\n"
|
|
"The prototype is parsed to determine what lua function to call.\n"
|
|
"The lua call node will automatically add pins for the arguments and\n"
|
|
"return values. If the function has no return values, you can omit those\n"
|
|
"from the proto. If you put an ellipsis at the end of the return values,\n"
|
|
"then any additional return values will be collected into a\n"
|
|
"dynamically typed array of values which you can iterate over later.\n"
|
|
"\n"
|
|
"Optionally, you may use the * wildcard for the classname. In that\n"
|
|
"case, the class of the 'place' tangible will be used.\n"
|
|
"\n"), *ArgTypes, *RetTypes));
|
|
}
|
|
|
|
void UK2Node_LuaCall::AllocateDefaultPins()
|
|
{
|
|
Super::AllocateDefaultPins();
|
|
CreateCorrectPins();
|
|
}
|
|
|
|
void UK2Node_LuaCall::CreateCorrectPins()
|
|
{
|
|
if (LuaFunctionPrototype.IsEmpty())
|
|
{
|
|
LuaFunctionPrototype = TEXT("class.func(int arg1, int arg2) : int ret1, int ret2");
|
|
}
|
|
|
|
if (FindPin(UEdGraphSchema_K2::PN_Execute) == nullptr) {
|
|
CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Execute);
|
|
}
|
|
|
|
if (FindPin(UEdGraphSchema_K2::PN_Then) == nullptr) {
|
|
CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Then);
|
|
}
|
|
|
|
if (FindPin(FunctionPinName, EGPD_Input) == nullptr) {
|
|
UEdGraphPin *P = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_String, FunctionPinName);
|
|
P->DefaultValue = LuaFunctionPrototype;
|
|
}
|
|
|
|
if (FindPin(InvokeOrProbePinName, EGPD_Input) == nullptr) {
|
|
UEdGraphPin *P = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Byte, StaticEnum<ElxInvokeOrProbe>(), InvokeOrProbePinName);
|
|
P->DefaultValue = TEXT("Probe");
|
|
P->AutogeneratedDefaultValue = P->DefaultValue;
|
|
}
|
|
|
|
if (FindPin(PlacePinName, EGPD_Input) == nullptr) {
|
|
UEdGraphPin *P = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Object, AActor::StaticClass(), PlacePinName);
|
|
}
|
|
|
|
// Parse the lua function prototype.
|
|
FlxParsedProto ParsedProto(LuaFunctionPrototype);
|
|
if (!ParsedProto.ErrorMessage.IsEmpty())
|
|
{
|
|
bHasCompilerMessage = true;
|
|
ErrorType = EMessageSeverity::Error;
|
|
ErrorMsg = FString::Printf(TEXT("Syntax error in lua function prototype: %s"), *ParsedProto.ErrorMessage);
|
|
}
|
|
|
|
// Transfer all Existing argument and return value pins to the Old Pins Maps.
|
|
TMap<FName, UEdGraphPin *> OldArgumentPins;
|
|
TMap<FName, UEdGraphPin *> OldReturnValuePins;
|
|
for (auto It = Pins.CreateIterator(); It; ++It)
|
|
{
|
|
UEdGraphPin* CheckPin = *It;
|
|
if (IsArgumentPin(CheckPin)) {
|
|
OldArgumentPins.Add(CheckPin->PinName, CheckPin);
|
|
It.RemoveCurrent();
|
|
}
|
|
if (IsReturnValuePin(CheckPin)) {
|
|
OldReturnValuePins.Add(CheckPin->PinName, CheckPin);
|
|
It.RemoveCurrent();
|
|
}
|
|
}
|
|
|
|
// Create Argument pins in the correct order, reusing old pins where possible.
|
|
for (const FlxParsedProto::Pin & Pin : ParsedProto.Arguments)
|
|
{
|
|
FName PrefixedName = ArgumentNameAddPrefix(Pin.Name);
|
|
UFunction *Accessor = UlxLuaCallLibrary::GetArgumentPacker(Pin.Type);
|
|
if (Accessor == nullptr) {
|
|
bHasCompilerMessage = true;
|
|
ErrorType = EMessageSeverity::Error;
|
|
ErrorMsg = FString::Printf(TEXT("Unknown argument type: %s"), *Pin.Type);
|
|
continue;
|
|
}
|
|
FEdGraphPinType PinType = GetPinType(Accessor->FindPropertyByName(TEXT("Value")));
|
|
UEdGraphPin **OldPin = OldArgumentPins.Find(PrefixedName);
|
|
if ((OldPin != nullptr) && ((*OldPin)->PinType == PinType)) {
|
|
Pins.Emplace(*OldPin);
|
|
OldArgumentPins.Remove(PrefixedName);
|
|
} else {
|
|
CreatePin(EGPD_Input, PinType, PrefixedName);
|
|
}
|
|
}
|
|
|
|
// Create ReturnValue pins in the correct order, reusing old pins where possible.
|
|
for (const FlxParsedProto::Pin & Pin : ParsedProto.ReturnValues)
|
|
{
|
|
FName PrefixedName = ReturnValueNameAddPrefix(Pin.Name);
|
|
UFunction *Accessor = UlxLuaCallLibrary::GetReturnValueUnpacker(Pin.Type);
|
|
if (Accessor == nullptr) {
|
|
bHasCompilerMessage = true;
|
|
ErrorType = EMessageSeverity::Error;
|
|
ErrorMsg = FString::Printf(TEXT("Unknown return value type: %s"), *Pin.Type);
|
|
continue;
|
|
}
|
|
FEdGraphPinType PinType = GetPinType(Accessor->GetReturnProperty());
|
|
UEdGraphPin **OldPin = OldReturnValuePins.Find(PrefixedName);
|
|
if ((OldPin != nullptr) && ((*OldPin)->PinType == PinType)) {
|
|
Pins.Emplace(*OldPin);
|
|
OldReturnValuePins.Remove(PrefixedName);
|
|
} else {
|
|
CreatePin(EGPD_Output, PinType, PrefixedName);
|
|
}
|
|
}
|
|
|
|
// Delete any unused pins.
|
|
for (auto &iter : OldArgumentPins)
|
|
{
|
|
iter.Value->Modify();
|
|
iter.Value->MarkAsGarbage();
|
|
}
|
|
for (auto &iter : OldReturnValuePins)
|
|
{
|
|
iter.Value->Modify();
|
|
iter.Value->MarkAsGarbage();
|
|
}
|
|
OldArgumentPins.Empty();
|
|
OldReturnValuePins.Empty();
|
|
}
|
|
|
|
|
|
FText UK2Node_LuaCall::GetNodeTitle(ENodeTitleType::Type TitleType) const
|
|
{
|
|
return LOCTEXT("LuaCall_Title", "Call a Lua Function");
|
|
}
|
|
|
|
FText UK2Node_LuaCall::GetPinDisplayName(const UEdGraphPin* Pin) const
|
|
{
|
|
// The exec pins don't need labels.
|
|
if (Pin->PinType.PinCategory == UEdGraphSchema_K2::PC_Exec)
|
|
{
|
|
return FText::GetEmpty();
|
|
}
|
|
|
|
// Many pins can go unlabeled if they have default values.
|
|
if (IsFunctionPin(Pin) || IsInvokeOrProbePin(Pin))
|
|
{
|
|
if (Pin->LinkedTo.Num() == 0)
|
|
{
|
|
return FText::GetEmpty();
|
|
}
|
|
}
|
|
|
|
// For argument pins, we must strip off the Argument Pin Prefix.
|
|
if (IsArgumentPin(Pin)) {
|
|
return FText::FromString(ArgumentNameRemovePrefix(Pin->PinName));
|
|
}
|
|
|
|
// For return value pins, we must strip off the Return Value Pin Prefix.
|
|
if (IsReturnValuePin(Pin)) {
|
|
return FText::FromString(ReturnValueNameRemovePrefix(Pin->PinName));
|
|
}
|
|
|
|
// Otherwise, just return the Pin Name the normal way.
|
|
return FText::FromName(Pin->PinName);
|
|
}
|
|
|
|
void UK2Node_LuaCall::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
GetGraph()->NotifyNodeChanged(this);
|
|
}
|
|
|
|
void UK2Node_LuaCall::PinConnectionListChanged(UEdGraphPin* Pin)
|
|
{
|
|
Modify();
|
|
}
|
|
|
|
void UK2Node_LuaCall::PinDefaultValueChanged(UEdGraphPin* Pin)
|
|
{
|
|
if(IsFunctionPin(Pin))
|
|
{
|
|
LuaFunctionPrototype = Pin->DefaultValue;
|
|
CreateCorrectPins();
|
|
GetGraph()->NotifyNodeChanged(this);
|
|
}
|
|
}
|
|
|
|
FText UK2Node_LuaCall::GetTooltipText() const
|
|
{
|
|
return NodeTooltip;
|
|
}
|
|
|
|
void UK2Node_LuaCall::PostReconstructNode()
|
|
{
|
|
Super::PostReconstructNode();
|
|
CreateCorrectPins();
|
|
}
|
|
|
|
#define LuaCallLibraryFunction(name) (UlxLuaCallLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UlxLuaCallLibrary, name)))
|
|
|
|
|
|
void UK2Node_LuaCall::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
|
|
{
|
|
Super::ExpandNode(CompilerContext, SourceGraph);
|
|
const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
|
|
|
|
// Define a local function that creates a CallFunctionNode
|
|
auto MakeCallFunctionNode = [&](UFunction *func)
|
|
{
|
|
UK2Node_CallFunction* CallNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
|
|
CallNode->SetFromFunction(func);
|
|
CallNode->AllocateDefaultPins();
|
|
CompilerContext.MessageLog.NotifyIntermediateObjectCreation(CallNode, this);
|
|
return CallNode;
|
|
};
|
|
|
|
// The BeginNode function packs the class name and function name into the call buffer.
|
|
FlxParsedProto ParsedProto(LuaFunctionPrototype);
|
|
UK2Node_CallFunction* BeginNode = MakeCallFunctionNode(LuaCallLibraryFunction(LuaCallBegin));
|
|
Schema->TrySetDefaultValue(*BeginNode->FindPinChecked(TEXT("ClassName")), ParsedProto.ClassName);
|
|
Schema->TrySetDefaultValue(*BeginNode->FindPinChecked(TEXT("FunctionName")), ParsedProto.FunctionName);
|
|
UK2Node_CallFunction* PrevNode = BeginNode;
|
|
|
|
// Add Packing operations for all argument pins.
|
|
for (const FlxParsedProto::Pin &PinInfo : ParsedProto.Arguments)
|
|
{
|
|
UEdGraphPin *Pin = FindPinChecked(ArgumentNameAddPrefix(PinInfo.Name));
|
|
UFunction *PackingFunc = UlxLuaCallLibrary::GetArgumentPacker(PinInfo.Type);
|
|
if (PackingFunc == nullptr)
|
|
{
|
|
// This codepath should be unreachable, but just in case.
|
|
CompilerContext.MessageLog.Error(TEXT("All argument pins must have known types"));
|
|
continue;
|
|
}
|
|
UK2Node_CallFunction *PackNode = MakeCallFunctionNode(PackingFunc);
|
|
CompilerContext.MovePinLinksToIntermediate(*Pin, *PackNode->FindPinChecked(TEXT("Value")));
|
|
PrevNode->GetThenPin()->MakeLinkTo(PackNode->GetExecPin());
|
|
PrevNode = PackNode;
|
|
}
|
|
|
|
// Add the invoke or probe node.
|
|
bool IsInvoke = (FindPinChecked(InvokeOrProbePinName, EGPD_Input)->DefaultValue == TEXT("Invoke"));
|
|
UFunction *Action = IsInvoke ? LuaCallLibraryFunction(LuaCallInvoke) : LuaCallLibraryFunction(LuaCallProbe);
|
|
UK2Node_CallFunction* ActionNode = MakeCallFunctionNode(Action);
|
|
CompilerContext.MovePinLinksToIntermediate(*FindPin(PlacePinName, EGPD_Input), *ActionNode->FindPinChecked(TEXT("Place")));
|
|
PrevNode->GetThenPin()->MakeLinkTo(ActionNode->GetExecPin());
|
|
PrevNode = ActionNode;
|
|
|
|
// Add Unpacking operations for all argument pins.
|
|
for (const FlxParsedProto::Pin &PinInfo : ParsedProto.ReturnValues)
|
|
{
|
|
UEdGraphPin *Pin = FindPinChecked(ReturnValueNameAddPrefix(PinInfo.Name));
|
|
UFunction *UnpackingFunc = UlxLuaCallLibrary::GetReturnValueUnpacker(PinInfo.Type);
|
|
if (UnpackingFunc == nullptr)
|
|
{
|
|
// This codepath should be unreachable, but just in case.
|
|
CompilerContext.MessageLog.Error(TEXT("All return value pins must have known types."));
|
|
continue;
|
|
}
|
|
UK2Node_CallFunction *UnpackNode = MakeCallFunctionNode(UnpackingFunc);
|
|
CompilerContext.MovePinLinksToIntermediate(*Pin, *UnpackNode->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue));
|
|
PrevNode->GetThenPin()->MakeLinkTo(UnpackNode->GetExecPin());
|
|
PrevNode = UnpackNode;
|
|
}
|
|
|
|
// Make sure we didn't have return values for an invoke.
|
|
if (IsInvoke && (ParsedProto.ReturnValues.Num() > 0))
|
|
{
|
|
CompilerContext.MessageLog.Error(TEXT("Lua Call in Invoke mode does not support return values"));
|
|
}
|
|
|
|
// Link up the Exec pins.
|
|
CompilerContext.MovePinLinksToIntermediate(*GetExecPin(), *BeginNode->GetExecPin());
|
|
CompilerContext.MovePinLinksToIntermediate(*GetThenPin(), *PrevNode->GetThenPin());
|
|
|
|
BreakAllNodeLinks();
|
|
}
|
|
|
|
|
|
UK2Node::ERedirectType UK2Node_LuaCall::DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const
|
|
{
|
|
ERedirectType RedirectType = ERedirectType_None;
|
|
|
|
// if the pin names do match
|
|
if (NewPin->PinName.ToString().Equals(OldPin->PinName.ToString(), ESearchCase::CaseSensitive))
|
|
{
|
|
// Make sure we're not dealing with a menu node
|
|
UEdGraph* OuterGraph = GetGraph();
|
|
if( OuterGraph && OuterGraph->Schema )
|
|
{
|
|
const UEdGraphSchema_K2* K2Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
|
|
if( !K2Schema || K2Schema->IsSelfPin(*NewPin) || K2Schema->ArePinTypesCompatible(OldPin->PinType, NewPin->PinType) )
|
|
{
|
|
RedirectType = ERedirectType_Name;
|
|
}
|
|
else
|
|
{
|
|
RedirectType = ERedirectType_None;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// try looking for a redirect if it's a K2 node
|
|
if (UK2Node* Node = Cast<UK2Node>(NewPin->GetOwningNode()))
|
|
{
|
|
// if you don't have matching pin, now check if there is any redirect param set
|
|
TArray<FString> OldPinNames;
|
|
GetRedirectPinNames(*OldPin, OldPinNames);
|
|
|
|
FName NewPinName;
|
|
RedirectType = ShouldRedirectParam(OldPinNames, /*out*/ NewPinName, Node);
|
|
|
|
// make sure they match
|
|
if ((RedirectType != ERedirectType_None) && (!NewPin->PinName.ToString().Equals(NewPinName.ToString(), ESearchCase::CaseSensitive)))
|
|
{
|
|
RedirectType = ERedirectType_None;
|
|
}
|
|
}
|
|
}
|
|
|
|
return RedirectType;
|
|
}
|
|
|
|
bool UK2Node_LuaCall::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const
|
|
{
|
|
// The function pin cannot be connected.
|
|
if (IsFunctionPin(MyPin))
|
|
{
|
|
OutReason = LOCTEXT("Error_FunctionPrototypeMustBeHardwired", "Lua function prototype must be a hardwired constant.").ToString();
|
|
return true;
|
|
}
|
|
|
|
// The invoke-or-probe pin cannot be connected.
|
|
if (IsInvokeOrProbePin(MyPin))
|
|
{
|
|
OutReason = LOCTEXT("Error_InvokeOrProbeMustBeHardwired", "Invoke vs Probe must be a hardwired constant.").ToString();
|
|
return true;
|
|
}
|
|
|
|
return Super::IsConnectionDisallowed(MyPin, OtherPin, OutReason);
|
|
}
|
|
|
|
void UK2Node_LuaCall::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
|
|
{
|
|
// actions get registered under specific object-keys; the idea is that
|
|
// actions might have to be updated (or deleted) if their object-key is
|
|
// mutated (or removed)... here we use the node's class (so if the node
|
|
// type disappears, then the action should go with it)
|
|
UClass* ActionKey = GetClass();
|
|
// to keep from needlessly instantiating a UBlueprintNodeSpawner, first
|
|
// check to make sure that the registrar is looking for actions of this type
|
|
// (could be regenerating actions for a specific asset, and therefore the
|
|
// registrar would only accept actions corresponding to that asset)
|
|
if (ActionRegistrar.IsOpenForRegistration(ActionKey))
|
|
{
|
|
UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
|
|
check(NodeSpawner != nullptr);
|
|
|
|
ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner);
|
|
}
|
|
}
|
|
|
|
FText UK2Node_LuaCall::GetMenuCategory() const
|
|
{
|
|
return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Text);
|
|
}
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|