Files
integration/luprex/cpp/core/table.cpp

814 lines
25 KiB
C++

#include "wrap-string.hpp"
#include "table.hpp"
#include "source.hpp"
// A quick check to see if a table appears to be a array.
// Does not thoroughly verify the array. Returns the size
// of the array.
static int check_array_quick(LuaCoreStack &LS, LuaSlot array, LuaSlot tmp) {
LS.cktable(array, "array");
int nkeys = LS.nkeys(array);
if (nkeys > 0) {
LS.rawget(tmp, array, nkeys);
if (LS.isnil(tmp)) {
luaL_error(LS.state(), "Not a valid array");
}
LS.rawget(tmp, array, nkeys + 1);
if (!LS.isnil(tmp)) {
luaL_error(LS.state(), "Not a valid array");
}
}
return nkeys;
}
bool table_equal(LuaCoreStack &LS, LuaSlot t1, LuaSlot t2) {
lua_State *L = LS.state();
int top = lua_gettop(L);
LS.cktable(t1, "table1");
LS.cktable(t2, "table2");
int nkeys1 = lua_nkeys(L, t1.index());
int nkeys2 = lua_nkeys(L, t2.index());
if (nkeys1 != nkeys2) return false;
int total = 0;
lua_pushnil(L);
while (lua_next(L, t1.index()) != 0) {
lua_pushvalue(L, -2); // k v1 k
lua_rawget(L, t2.index()); // k v1 v2
if (!lua_rawequal(L, -1, -2)) {
lua_settop(L, top);
return false;
}
lua_pop(L, 2);
total += 1;
}
assert(total == nkeys1);
lua_settop(L, top);
return true;
}
LuaDefine(table_equal, "table1,table2",
"|Return true if two tables contain the same keys and values."
"|"
"|This works on arbitrary tables. Metatables are ignored."
"|") {
LuaArg t1, t2;
LuaRet eql;
LuaDefStack LS(L, t1, t2, eql);
LS.set(eql, table_equal(LS, t1, t2));
return LS.result();
}
LuaDefine(table_isarray, "table",
"|Return true if the table is a valid array."
"|"
"|A array is a table that has keys starting with 1, and no gaps."
"|The empty table also counts as a valid array. This function"
"|scans the entire array to verify its validity, so it takes O(N)"
"|time. See also table.isarrayq"
"|"
"|The functions array.isarray and table.isarray are identical."
"|") {
LuaArg table;
LuaRet result;
LuaVar tmp;
LuaDefStack LS(L, table, result, tmp);
if (!LS.istable(table)) {
LS.set(result, false);
return LS.result();
}
int nkeys = lua_nkeys(L, table.index());
for (int i = 1; i <= nkeys; i++) {
LS.rawget(tmp, table, i);
if (LS.isnil(tmp)) {
LS.set(result, false);
return LS.result();
}
}
LS.set(result, true);
return LS.result();
}
LuaDefine(table_isarrayq, "table",
"|Return true if the table is probably a valid array."
"|"
"|A array is a table that has keys starting with 1, and no gaps."
"|The empty table also counts as a valid array. This function"
"|does a constant-time heuristic check: it gets the number of keys"
"|in the table, NKEYS. Then it verifies that table[NKEYS] is not"
"|nil and that table[NKEYS+1] is nil. If these things are both"
"|true, the table is very likely a valid array."
"|"
"|The functions array.isarrayq and table.isarrayq are identical."
"|") {
LuaArg table;
LuaRet result;
LuaVar tmp;
LuaDefStack LS(L, table, result, tmp);
if (!LS.istable(table)) {
LS.set(result, false);
return LS.result();
}
int nkeys = LS.nkeys(table);
if (nkeys > 0) {
LS.rawget(tmp, table, nkeys);
if (LS.isnil(tmp)) {
LS.set(result, false);
return LS.result();
}
LS.rawget(tmp, table, nkeys + 1);
if (!LS.isnil(tmp)) {
LS.set(result, false);
return LS.result();
}
}
LS.set(result, true);
return LS.result();
}
LuaDefineAlias(array_isarray, table_isarray);
LuaDefine(array_removeall, "array,value",
"|Remove all occurrences of value from array."
"|"
"|For example, if you remove the number 3 from the array"
"|{1,2,3,4,5,4,3,2,1} you get {1,2,4,5,4,2,1}."
"|"
"|Returns true if it removed something, false otherwise."
"|") {
LuaArg array, value;
LuaRet result;
LuaVar tmp;
LuaDefStack LS(L, array, value, result, tmp);
int nkeys = check_array_quick(LS, array, tmp);
int dest = 1;
for (int i = 1; i <= nkeys; i++) {
LS.rawget(tmp, array, i);
if (LS.isnil(tmp)) {
luaL_error(L, "not a valid array");
return LS.result();
}
if (!LS.rawequal(tmp, value)) {
if (dest < i) {
LS.rawset(array, dest, tmp);
}
dest += 1;
}
}
LS.set(result, (dest < nkeys));
while (dest <= nkeys) {
LS.rawset(array, dest, LuaNil);
dest += 1;
}
return LS.result();
}
LuaDefine(array_push, "array,value",
"|Push a value onto the end of a array."
"|"
"|Argument must be a valid array. Appends the value to"
"|the end of the array."
"|") {
LuaArg array, value;
LuaVar tmp;
LuaDefStack LS(L, array, value, tmp);
int nkeys = check_array_quick(LS, array, tmp);
LS.rawset(array, nkeys + 1, value);
return LS.result();
}
LuaDefine(array_pop, "array,value",
"|Pop a value from the end of a array."
"|"
"|Argument must be a valid array. Returns the last value"
"|from the array. If the array is empty, returns nil."
"|") {
LuaArg array;
LuaRet value;
LuaVar tmp;
LuaDefStack LS(L, array, value, tmp);
int nkeys = check_array_quick(LS, array, tmp);
if (nkeys == 0) {
LS.set(value, LuaNil);
} else {
LS.rawget(value, array, nkeys);
LS.rawset(array, nkeys, LuaNil);
}
return LS.result();
}
LuaDefine(array_find, "array,value",
"|Find the first occurence of value in array."
"|"
"|Argument must be a valid array. Returns the index of the"
"|first occurrence of value in array. If the value is not"
"|found, returns nil."
"|"
"|Searching for 'nil' in a array is explicitly disallowed, since"
"|a valid array cannot contain nil."
"|") {
LuaArg array, value;
LuaRet index;
LuaVar tmp;
LuaDefStack LS(L, array, value, index, tmp);
int nkeys = check_array_quick(LS, array, tmp);
if (LS.isnil(value)) {
luaL_error(L, "cannot search for nil in a array");
return 0;
}
for (int i = 1; i <= nkeys; i++) {
LS.rawget(tmp, array, i);
if (LS.rawequal(tmp, value)) {
LS.set(index, i);
return LS.result();
}
}
LS.set(index, LuaNil);
return LS.result();
}
LuaDefine(table_empty, "table",
"|Return true if the table is empty."
"|"
"|Empty means the table has no key-value pairs stored."
"|Metatables and metavalues are ignored."
"|") {
luaL_checktype(L, -1, LUA_TTABLE);
int total = lua_nkeys(L, -1);
lua_pushboolean(L, (total == 0)?1:0);
return 1;
}
LuaDefine(table_count, "table",
"|Return the number of key-value pairs in the table."
"|"
"|Returns the number of key-value pairs that have been"
"|explicitly stored. Metatables and metavalues don't count."
"|") {
luaL_checktype(L, -1, LUA_TTABLE);
int total = lua_nkeys(L, -1);
lua_pushinteger(L, total);
return 1;
}
LuaDefine(table_clear, "table,metaflag",
"|Clear the table key-value pairs, and optionally the metatable"
"|"
"|This removes all key-value pairs from the table. If the metaflag"
"|is set, it also removes the metatable. If you try to clear the"
"|metatable when the metatable is locked, this will throw an error."
"|") {
LuaArg tab, clearmeta;
LuaVar metatable, metafield;
LuaDefStack LS(L, tab, clearmeta, metatable, metafield);
LS.cktable(tab, "table");
if (LS.ckboolean(clearmeta)) {
LS.getmetatable(metatable, tab);
if (LS.istable(metatable)) {
LS.rawget(metafield, metatable, "__metatable");
if (!LS.isnil(metafield)) {
luaL_error(L, "Cannot clear metatable.");
return LS.result();
}
}
LS.cleartable(tab, true);
} else {
LS.cleartable(tab, false);
}
return LS.result();
}
LuaDefine(table_getflagbits, "table", "get the table's flag bits (debugging only)") {
LuaArg tab;
LuaRet bits;
LuaDefStack LS(L, tab, bits);
uint16_t ubits = lua_getflagbits(L, tab.index());
LS.set(bits, ubits);
return LS.result();
}
LuaDefine(table_setflagbits, "table,bits", "set the table's flag bits (debugging only)") {
LuaArg tab, bits;
LuaDefStack LS(L, tab, bits);
uint16_t ubits = LS.ckinteger(bits);
lua_setflagbits(L, tab.index(), ubits);
return LS.result();
}
/////////////////////////////////////////////////////////////
//
// Deque operators.
//
/////////////////////////////////////////////////////////////
#define DEQUE_LEFT 1
#define DEQUE_FILL 2
#define DEQUE_MAX 3
#define DEQUE_BASE 4
void deque_checktype(lua_State *L, int slot, int type) {
if (lua_type(L, slot) != type) {
luaL_error(L, "object is not a valid deque");
}
}
void deque_get_info(lua_State *L, int deque, int *left, int *fill, int *max) {
luaL_checktype(L, deque, LUA_TTABLE);
if (left) {
lua_rawgeti(L, deque, DEQUE_LEFT);
deque_checktype(L, -1, LUA_TNUMBER);
*left = lua_tointeger(L, -1);
lua_pop(L, 1);
}
if (fill) {
lua_rawgeti(L, deque, DEQUE_FILL);
deque_checktype(L, -1, LUA_TNUMBER);
*fill = lua_tointeger(L, -1);
lua_pop(L, 1);
}
if (max) {
lua_rawgeti(L, deque, DEQUE_MAX);
deque_checktype(L, -1, LUA_TNUMBER);
*max = lua_tointeger(L, -1);
lua_pop(L, 1);
}
}
void deque_put_info(lua_State *L, int deque, int *left, int *fill, int *max) {
if (left) {
lua_pushinteger(L, *left);
lua_rawseti(L, deque, DEQUE_LEFT);
}
if (fill) {
lua_pushinteger(L, *fill);
lua_rawseti(L, deque, DEQUE_FILL);
}
if (max) {
lua_pushinteger(L, *max);
lua_rawseti(L, deque, DEQUE_MAX);
}
}
int deque_make_room(lua_State *L, int deque, int left, int fill, int max) {
if (fill == max) {
for (int i = 0; i < left; i++) {
lua_rawgeti(L, deque, DEQUE_BASE + i);
lua_rawseti(L, deque, DEQUE_BASE + i + max);
lua_pushinteger(L, 0);
lua_rawseti(L, deque, DEQUE_BASE + i);
}
for (int i = left; i < max; i++) {
lua_pushinteger(L, 0);
lua_rawseti(L, deque, DEQUE_BASE + i + max);
}
max *= 2;
lua_pushinteger(L, max);
lua_rawseti(L, deque, DEQUE_MAX);
}
return max;
}
LuaDefine(deque_create, "", "create a deque") {
LuaRet rdeque;
LuaVar classobj;
LuaDefStack LS(L, rdeque, classobj);
const int imax = 4;
eng::string err = LS.getclass(classobj, "deque");
if (err != "") {
luaL_error(L, "Class deque has been corrupted");
}
LS.createtable(rdeque, DEQUE_BASE + imax - 1, 0);
LS.rawset(rdeque, DEQUE_LEFT, 0);
LS.rawset(rdeque, DEQUE_FILL, 0);
LS.rawset(rdeque, DEQUE_MAX, imax);
for (int i = 0; i < imax; i++) {
LS.rawset(rdeque, DEQUE_BASE + i, 0);
}
LS.setmetatable(rdeque, classobj);
return LS.result();
}
LuaDefine(deque_pushl, "deque,value", "push onto the left end of a deque") {
LuaArg deque, elt;
LuaDefStack LS(L, deque, elt);
int left, fill, max;
deque_get_info(L, deque.index(), &left, &fill, &max);
max = deque_make_room(L, deque.index(), left, fill, max);
int target = (left - 1) & (max-1);
LS.rawset(deque, DEQUE_BASE + target, elt);
fill += 1;
left = (left - 1) & (max - 1);
deque_put_info(L, deque.index(), &left, &fill, NULL);
return LS.result();
}
LuaDefine(deque_pushr, "deque,value", "push onto the right end of a deque") {
LuaArg deque, elt;
LuaDefStack LS(L, deque, elt);
int left, fill, max;
deque_get_info(L, deque.index(), &left, &fill, &max);
max = deque_make_room(L, deque.index(), left, fill, max);
int target = (left + fill) & (max-1);
LS.rawset(deque, DEQUE_BASE + target, elt);
fill += 1;
deque_put_info(L, deque.index(), NULL, &fill, NULL);
return LS.result();
}
LuaDefine(deque_popl, "deque", "pop the left end of a deque") {
LuaArg deque;
LuaRet result;
LuaDefStack LS(L, deque, result);
int left, fill, max;
deque_get_info(L, deque.index(), &left, &fill, &max);
if (fill == 0) {
LS.set(result, LuaNil);
return LS.result();
}
LS.rawget(result, deque, DEQUE_BASE + left);
LS.rawset(deque, DEQUE_BASE + left, 0);
left = (left + 1) & (max - 1);
fill -= 1;
deque_put_info(L, deque.index(), &left, &fill, NULL);
return LS.result();
}
LuaDefine(deque_popr, "deque", "pop the right end of a deque") {
LuaArg deque;
LuaRet result;
LuaDefStack LS(L, deque, result);
int left, fill, max;
deque_get_info(L, deque.index(), &left, &fill, &max);
if (fill == 0) {
LS.set(result, LuaNil);
return LS.result();
}
int target = (left + fill - 1) & (max - 1);
LS.rawget(result, deque, DEQUE_BASE + target);
LS.rawset(deque, DEQUE_BASE + target, 0);
fill -= 1;
deque_put_info(L, deque.index(), NULL, &fill, NULL);
return LS.result();
}
LuaDefine(deque_nthl, "deque,n", "return the nth item from the left end of a deque") {
LuaArg deque, nn;
LuaRet result;
LuaDefStack LS(L, deque, nn, result);
int left, fill, max;
deque_get_info(L, deque.index(), &left, &fill, &max);
int n = LS.ckint(nn);
if ((n < 1) || (n > fill)) {
LS.set(result, LuaNil);
return LS.result();
}
int target = (left + n - 1) & (max - 1);
LS.rawget(result, deque, DEQUE_BASE + target);
return LS.result();
}
LuaDefine(deque_nthr, "deque,n", "return the nth item from the right end of a deque") {
LuaArg deque, nn;
LuaRet result;
LuaDefStack LS(L, deque, nn, result);
int left, fill, max;
deque_get_info(L, deque.index(), &left, &fill, &max);
int n = LS.ckint(nn);
if ((n < 1) || (n > fill)) {
LS.set(result, LuaNil);
return LS.result();
}
int target = (left + fill - n) & (max - 1);
LS.rawget(result, deque, DEQUE_BASE + target);
return LS.result();
}
LuaDefine(deque_setl, "deque,n,value", "set the nth item from the left end of a deque") {
LuaArg deque, nn, val;
LuaDefStack LS(L, deque, nn, val);
int left, fill, max;
deque_get_info(L, deque.index(), &left, &fill, &max);
int n = LS.ckint(nn);
if ((n < 1) || (n > fill)) {
luaL_error(L, "invalid index");
return LS.result();
}
int target = (left + n - 1) & (max - 1);
LS.rawset(deque, DEQUE_BASE + target, val);
return LS.result();
}
LuaDefine(deque_setr, "deque,n,value", "set the nth item from the right end of a deque") {
LuaArg deque, nn, val;
LuaDefStack LS(L, deque, nn, val);
int left, fill, max;
deque_get_info(L, deque.index(), &left, &fill, &max);
int n = LS.ckint(nn);
if ((n < 1) || (n > fill)) {
luaL_error(L, "invalid index");
return LS.result();
}
int target = (left + fill - n) & (max - 1);
LS.rawset(deque, DEQUE_BASE + target, val);
return LS.result();
}
LuaDefine(deque_findl, "deque,value", "find the first occurence of value in deque, starting from left") {
LuaArg deque, val;
LuaRet pos;
LuaVar check;
LuaDefStack LS(L, deque, val, pos, check);
int left, fill, max;
deque_get_info(L, deque.index(), &left, &fill, &max);
for (int i = 0; i < fill; i++) {
int index = (left + i) & (max - 1);
LS.rawget(check, deque, DEQUE_BASE + index);
if (LS.rawequal(check, val)) {
LS.set(pos, i + 1);
return LS.result();
}
}
LS.set(pos, LuaNil);
return LS.result();
}
LuaDefine(deque_findr, "deque,value", "find the first occurrence of value in deque, starting from right") {
LuaArg deque, val;
LuaRet pos;
LuaVar check;
LuaDefStack LS(L, deque, val, pos, check);
int left, fill, max;
deque_get_info(L, deque.index(), &left, &fill, &max);
int base = left + fill - 1;
for (int i = 0; i < fill; i++) {
int index = (base - i) & (max - 1);
LS.rawget(check, deque, DEQUE_BASE + index);
if (LS.rawequal(check, val)) {
LS.set(pos, i + 1);
return LS.result();
}
}
LS.set(pos, LuaNil);
return LS.result();
}
LuaDefine(deque_size, "deque", "return the number of items in the deque") {
LuaArg deque;
LuaRet size;
LuaDefStack LS(L, deque, size);
LS.cktable(deque, "deque");
LS.rawget(size, deque, DEQUE_FILL);
if (!LS.tryinteger(size)) {
luaL_error(L, "deque has been corrupted");
}
return LS.result();
}
/////////////////////////////////////////////////////////////
//
// table_getpairs
//
// Given a table, return all the pairs in the table as a sequence.
// The resulting sequence contains a 1 in the first position,
// followed by the pairs, like so:
//
// sortedpairs({a=1,b=2,c=3}) => {1,"a",1,"b",2,"c",3}
//
// Note that this function is not directly exposed to lua.
// It's exposed only through the 'sortedpairs' iterator.
//
/////////////////////////////////////////////////////////////
static void pushkey (lua_State *L, int tab, int i) {
lua_rawgeti(L, tab, i*2);
}
static void push2keys (lua_State *L, int tab, int i, int j) {
lua_rawgeti(L, tab, i*2);
lua_rawgeti(L, tab, j*2);
}
static void pop2keys (lua_State *L, int tab, int i, int j) {
lua_rawseti(L, tab, i*2);
lua_rawseti(L, tab, j*2);
}
static void swap2values (lua_State *L, int tab, int i, int j) {
lua_rawgeti(L, tab, i*2+1);
lua_rawgeti(L, tab, j*2+1);
lua_rawseti(L, tab, i*2+1);
lua_rawseti(L, tab, j*2+1);
}
static void auxsort (lua_State *L, int tab, int l, int u) {
while (l < u) { /* for tail recursion */
int i, j;
/* sort elements a[l], a[(l+u)/2] and a[u] */
push2keys(L, tab, l, u);
if (lua_genlt(L, -1, -2)) {
pop2keys(L, tab, l, u);
swap2values(L, tab, l, u);
} else {
lua_pop(L, 2);
}
if (u - l == 1) break; /* only 2 elements */
i = (l + u) / 2;
push2keys(L, tab, i, l);
if (lua_genlt(L, -2, -1)) {
pop2keys(L, tab, i, l);
swap2values(L, tab, i, l);
} else {
lua_pop(L, 1); /* remove a[l] */
pushkey(L, tab, u);
if (lua_genlt(L, -1, -2)) {
pop2keys(L, tab, i, u);
swap2values(L, tab, i, u);
} else {
lua_pop(L, 2);
}
}
if (u - l == 2) break; /* only 3 elements */
/* put the pivot value on top of the stack and keep it there */
pushkey(L, tab, i);
/* move the pivot from i to u-1 */
lua_pushvalue(L, -1);
pushkey(L, tab, u-1);
pop2keys(L, tab, i, u-1);
swap2values(L, tab, i, u-1);
/* a[l] <= P == a[u-1] <= a[u], only need to sort from l+1 to u-2 */
i = l;
j = u - 1;
for (;;) { /* invariant: a[l..i] <= P <= a[j..u] */
/* repeat ++i until a[i] >= P */
while (pushkey(L, tab, ++i), lua_genlt(L, -1, -2)) {
if (i >= u) luaL_error(L, "invalid order function for sorting");
lua_pop(L, 1); /* remove a[i] */
}
/* repeat --j until a[j] <= P */
while (pushkey(L, tab, --j), lua_genlt(L, -3, -1)) {
if (j <= l) luaL_error(L, "invalid order function for sorting");
lua_pop(L, 1); /* remove a[j] */
}
if (j < i) {
lua_pop(L, 3); /* pop pivot, a[i], a[j] */
break;
}
pop2keys(L, tab, i, j);
swap2values(L, tab, i, j);
}
push2keys(L, tab, u-1, i);
pop2keys(L, tab, u-1, i);
swap2values(L, tab, u-1, i);
/* a[l..i-1] <= a[i] == P <= a[i+1..u] */
/* adjust so that smaller half is in [j..i] and larger one in [l..u] */
if (i - l < u - i) {
j = l;
i = i - 1;
l = i + 2;
} else {
j = i + 1;
i = u;
u = j - 2;
}
auxsort(L, tab, j, i); /* call recursively the smaller one */
} /* repeat the routine for the larger one */
}
bool table_getpairs(LuaCoreStack &LS0, LuaSlot tab, LuaSlot pairs, bool sort) {
lua_State *L = LS0.state();
LuaVar key, value;
LuaExtStack LS(L, key, value);
bool sorted = true;
// Create the table, store the initial 1.
int total = lua_nkeys(L, tab.index());
LS.createtable(pairs, total * 2 + 1, 0);
LS.rawset(pairs, 1, 1);
// Transfer the pairs into the sequence.
lua_pushnil(L);
int offset = 2;
while (lua_next(L, tab.index()) != 0) {
int ktype = lua_type(L, -2);
if (ktype != LUA_TNUMBER && ktype != LUA_TSTRING && ktype != LUA_TBOOLEAN) {
sorted = false;
}
lua_pushvalue(L, -2); // K V K
lua_rawseti(L, pairs.index(), offset++);
lua_rawseti(L, pairs.index(), offset++);
}
if (sort) {
auxsort(L, pairs.index(), 1, total);
}
return sorted;
}
/////////////////////////////////////////////////////////////
//
// Given a sortedpairs array, return the (key, value) pairs
// one by one. The first element of the array is used as a
// counter to keep track of our position.
//
/////////////////////////////////////////////////////////////
LuaDefine(table_nextsortedpair, "sortedpairs,dummy", "next function used by sortedpairs") {
if (lua_gettop(L) < 2) {
luaL_error(L, "Not enough arguments to nextpair");
}
luaL_checktype(L, 1, LUA_TTABLE);
lua_rawgeti(L, 1, 1);
lua_Integer i = luaL_checkinteger(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, i+1);
lua_rawseti(L, 1, 1);
lua_rawgeti(L, 1, i*2);
if (lua_isnil(L, -1)) {
return 1;
} else {
lua_rawgeti(L, 1, i*2+1);
return 2;
}
}
LuaDefine(table_sortedpairs, "table",
"|Iterate over table, sorting all keys"
"|"
"|Some keys can't be sorted. For example, you can use a closure"
"|as a table key. If you try to iterate over a table containing"
"|a non-sortable key, the error 'Cannot sort the table keys' will"
"|be generated."
"|"
"|See doc(genlt) for information about the sort order."
"|"
"|") {
LuaArg tab;
LuaRet closure, rtab, key;
LuaDefStack LS(L, tab, closure, rtab, key);
bool sorted = table_getpairs(LS, tab, rtab, true);
if (!sorted) {
luaL_error(L, "Cannot sort the table keys");
}
LS.set(closure, lfn_table_nextsortedpair);
LS.set(key, LuaNil);
return LS.result();
}
LuaDefine(table_semisortedpairs, "table",
"|Iterate over table, sorting all the keys that can be sorted."
"|"
"|Some keys can't be sorted. For example, you can use a closure"
"|as a table key. If you try to iterate over a table containing"
"|a non-sortable key, the non-sortable elements will appear at"
"|the end of the iteration, after all the sortable elements. The"
"|non-sortable elements will be in an arbitrary order."
"|"
"|See doc(genlt) for information about the sort order."
"|") {
LuaArg tab;
LuaRet closure, rtab, key;
LuaDefStack LS(L, tab, closure, rtab, key);
table_getpairs(LS, tab, rtab, true);
LS.set(closure, lfn_table_nextsortedpair);
LS.set(key, LuaNil);
return LS.result();
}
#define LUA_TNIL 0
#define LUA_TBOOLEAN 1
#define LUA_TLIGHTUSERDATA 2
#define LUA_TNUMBER 3
#define LUA_TSTRING 4
#define LUA_TTABLE 5
#define LUA_TFUNCTION 6
#define LUA_TUSERDATA 7
#define LUA_TTHREAD 8
#define LUA_NUMTAGS 9
LuaDefine(genlt, "obj1,obj2",
"|Generalized less-than function"
"|"
"|This comparison function can compare any two objects. The"
"|return value is as follows:"
"|"
"|* Numbers are compared in the obvious numeric manner."
"|* Strings are compared alphabetically."
"|* Booleans are compared with false being less than true."
"|* Tables are all considered equal to other tables."
"|* Functions are all considered equal to other functions."
"|* Coroutines are all considered equal to other coroutines."
"|"
"|* Numbers are less than strings."
"|* Strings are less than booleans."
"|* Booleans are less than functions."
"|* Functions are less than coroutines."
"|* Coroutines are less than tables."
"|") {
LuaArg o1,o2;
LuaRet lt;
LuaDefStack LS(L, o1, o2, lt);
int ltf = lua_genlt(L, o1.index(), o2.index());
LS.set(lt, ltf ? true:false);
return LS.result();
}