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jdnd/people/Ant-Worker.md
2026-02-09 01:20:20 -05:00

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Worker Ant

Small beast, lawful neutral

Armor Class 12
Hit Points 9 (2d6 + 2)
Speed 30 ft., climb 30 ft., burrow 10 ft.

STR 10 (+0)DEX 14 (+2)CON 12 (+1) INT 8 (1)WIS 12 (+1)CHA 6 (2)

Skills Athletics +2, Perception +3
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 13
Languages — (nonverbal antennae-based communication)
Challenge 1/8 (25 XP)

Traits

  • Sticky Resin Spray (Recharge 56). The ant sprays a 10-foot square

    within 30 ft. It becomes difficult terrain for non-ants. Non-ants entering or starting their turn there must succeed on a DC 13 Strength save or become Restrained (escape DC 13). Lasts 1 minute.

  • Seal Passage (Recharge 6). The ant blocks a 5-ft passage with a

    crude wall (AC 10, 20 HP, vulnerable to fire/bludgeoning). Counts as full cover. Ants can bypass it freely.

  • Protect the Soldier (Reaction). When a nearby Soldier drops to 10 HP

    or is about to fall, a Worker may interpose itself to take the hit. If the Soldier survives, two Workers drag it 15 ft. away, avoiding opportunity attacks.

  • Noncombatant. Worker ants do not attack and flee or hide when

    threatened.