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jdnd/people/Ant-Worker.md
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## Worker Ant
Small beast, lawful neutral
Armor Class 12\
Hit Points 9 (2d6 + 2)\
Speed 30 ft., climb 30 ft., burrow 10 ft.
STR 10 (+0)DEX 14 (+2)CON 12 (+1) INT 8 (1)WIS 12 (+1)CHA 6 (2)
Skills Athletics +2, Perception +3\
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 13\
Languages — (nonverbal antennae-based communication)\
Challenge 1/8 (25 XP)
Traits
- Sticky Resin Spray (Recharge 56). The ant sprays a 10-foot square
> within 30 ft. It becomes difficult terrain for non-ants. Non-ants
> entering or starting their turn there must succeed on a DC 13
> Strength save or become Restrained (escape DC 13). Lasts 1 minute.
- Seal Passage (Recharge 6). The ant blocks a 5-ft passage with a
> crude wall (AC 10, 20 HP, vulnerable to fire/bludgeoning). Counts
> as full cover. Ants can bypass it freely.
- Protect the Soldier (Reaction). When a nearby Soldier drops to 10 HP
> or is about to fall, a Worker may interpose itself to take the
> hit. If the Soldier survives, two Workers drag it 15 ft. away,
> avoiding opportunity attacks.
- Noncombatant. Worker ants do not attack and flee or hide when
> threatened.