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integration/luprex/cpp/textgame.cpp

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <vector>
#include <string>
#include <iostream>
#include "luastack.hpp"
#include "util.hpp"
#include "viewer.hpp"
#include "traceback.hpp"
#include "textgame.hpp"
#include "luaconsole.hpp"
// Add another error status.
static lua_State *globalL = NULL;
static void lstop(lua_State *L, lua_Debug *ar)
{
(void)ar; /* unused arg. */
lua_sethook(L, NULL, 0, 0);
/* Avoid luaL_error -- a C hook doesn't add an extra frame. */
luaL_where(L, 0);
lua_pushfstring(L, "%sinterrupted!", lua_tostring(L, -1));
lua_error(L);
}
static void laction(int i)
{
signal(i, SIG_DFL); /* if another SIGINT happens before lstop,
terminate process (default action) */
lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
}
static void l_message(const char *msg)
{
fputs(msg, stderr);
fputc('\n', stderr);
fflush(stderr);
}
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void TextGame::do_lua(const std::string &exp) {
lua_State *L = viewer_.get_lua_state();
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int status = luaL_loadbuffer(L, exp.c_str(), exp.size(), "=stdin");
assert(status == LUA_OK);
globalL = L;
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signal(SIGINT, laction);
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status = traceback_pcall(L, 0, LUA_MULTRET);
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signal(SIGINT, SIG_DFL);
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if (status == LUA_OK) {
if (lua_gettop(L) > 0) {
lua_getglobal(L, "pprint");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_getglobal(L, "print");
}
lua_insert(L, 1);
if (lua_pcall(L, lua_gettop(L) - 1, 0, 0) != 0) {
l_message(
lua_pushfstring(L, "error calling 'print' (%s)",
lua_tostring(L, -1)));
}
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}
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} else {
const char *msg = lua_tostring(L, -1);
if (msg == NULL) {
msg = "(error object is not a string)";
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}
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l_message(msg);
lua_pop(L, 1);
lua_gc(L, LUA_GCCOLLECT, 0);
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}
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}
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void TextGame::do_view_command(const StringVec &cmd) {
if (cmd.size() != 1) {
std::cerr << "v command (view) takes no arguments" << std::endl;
return;
}
viewer_.update_view_map();
for (auto viewpair : viewer_.get_view_map()) {
int64_t id = viewpair.first;
AnimView &view = viewpair.second;
std::cerr << id << ": " << view.get_graphic() << " " << view.get_xyz() << std::endl;
}
}
void TextGame::do_menu_command(const StringVec &cmd) {
int64_t id;
if (cmd.size() == 1) {
id = 1;
} else if (cmd.size() == 2) {
id = util::strtoint(cmd[1], -1);
} else {
std::cerr << "m command (menu) expects a tangible ID or defaults to 1" << std::endl;
return;
}
std::cerr << "Menu command (id " << id << ") not implemented yet." << std::endl;
}
void TextGame::do_choose_command(const StringVec &cmd) {
int64_t index;
if (cmd.size() == 2) {
index = util::strtoint(cmd[1], -1);
} else {
std::cerr << "c command (choose) expects a menu line number" << std::endl;
return;
}
std::cerr << "Choose command (index " << index << ") not implemented yet." << std::endl;
}
void TextGame::do_command(const StringVec &words) {
switch (words[0][0]) {
case 'v': do_view_command(words); break;
case 'm': do_menu_command(words); break;
case 'c': do_choose_command(words); break;
default:
std::cerr << "Unknown command: " << words[0] << std::endl;
}
}
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void TextGame::run()
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{
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console_.clear();
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while (true) {
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console_.add_stdin();
int action = console_.action();
if (action == LuaConsole::DO_LUA) {
do_lua(console_.lua_expression());
} else if (action == LuaConsole::DO_COMMAND) {
do_command(console_.words());
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} else if (action == LuaConsole::DO_SYNTAX) {
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std::cerr << console_.syntax() << std::endl;
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}
}
}