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integration/luprex/cpp/textgame.cpp

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <vector>
#include <string>
#include <iostream>
#include "luastack.hpp"
#include "util.hpp"
#include "viewer.hpp"
#include "traceback.hpp"
#include "textgame.hpp"
#include "luaconsole.hpp"
// Add another error status.
static lua_State *globalL = NULL;
static void lstop(lua_State *L, lua_Debug *ar)
{
(void)ar; /* unused arg. */
lua_sethook(L, NULL, 0, 0);
/* Avoid luaL_error -- a C hook doesn't add an extra frame. */
luaL_where(L, 0);
lua_pushfstring(L, "%sinterrupted!", lua_tostring(L, -1));
lua_error(L);
}
static void laction(int i)
{
signal(i, SIG_DFL); /* if another SIGINT happens before lstop,
terminate process (default action) */
lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
}
static void l_message(const char *msg)
{
fputs(msg, stderr);
fputc('\n', stderr);
fflush(stderr);
}
static int report(lua_State *L, int status)
{
if (status && !lua_isnil(L, -1))
{
const char *msg = lua_tostring(L, -1);
if (msg == NULL)
msg = "(error object is not a string)";
l_message(msg);
lua_pop(L, 1);
}
return status;
}
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static void doexp(lua_State *L, const std::string &exp)
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{
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int status = luaL_loadbuffer(L, exp.c_str(), exp.size(), "=stdin");
assert(status == LUA_OK);
globalL = L;
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signal(SIGINT, laction);
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status = traceback_pcall(L, 0, LUA_MULTRET);
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signal(SIGINT, SIG_DFL);
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if (status != LUA_OK) {
report(L, status);
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lua_gc(L, LUA_GCCOLLECT, 0);
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}
if (status == LUA_OK && lua_gettop(L) > 0) {
lua_getglobal(L, "pprint");
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
lua_getglobal(L, "print");
}
lua_insert(L, 1);
if (lua_pcall(L, lua_gettop(L) - 1, 0, 0) != 0) {
l_message(
lua_pushfstring(L, "error calling 'print' (%s)",
lua_tostring(L, -1)));
}
}
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}
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void TextGame::run()
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{
LuaConsole console;
while (true) {
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console.add_stdin();
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switch (console.state()) {
case LuaConsole::STATE_INCOMPLETE:
break;
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case LuaConsole::STATE_COMPLETE:
doexp(viewer_.get_lua_state(), console.expression());
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console.clear();
break;
case LuaConsole::STATE_SLASHCOMMAND:
std::cerr << "Slash commands not supported yet." << std::endl;
console.clear();
break;
case LuaConsole::STATE_SYNTAX:
std::cerr << console.syntax() << std::endl;
console.clear();
break;
}
}
}