More progress on prompt

This commit is contained in:
2026-05-04 15:27:28 -04:00
parent 9d37f02d44
commit 3e7e6a2ae4
10 changed files with 121 additions and 73 deletions

View File

@@ -1,5 +1,10 @@
#include "PromptWidget.h"
#include "UtilityLibrary.h"
#include "PlayerControllerBase.h"
#include "Engine/Engine.h"
#include "GameFramework/InputDeviceSubsystem.h"
#include "InputAction.h"
#include "InputMappingContext.h"
#include "Widgets/SOverlay.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Text/STextBlock.h"
@@ -57,25 +62,30 @@ int32 UlxPromptWidget::ChooseIcon(bool Playstation, FKey Key) const
void UlxPromptWidget::ChooseAppearance(int32 &OutIcon, FString &OutGlyph)
{
UWorld* World = GetWorld();
APlayerController* PC = World ? World->GetFirstPlayerController() : nullptr;
AlxPlayerControllerBase* LPC = Cast<AlxPlayerControllerBase>(PC);
ElxInputMode Mode = LPC ? LPC->CurrentInputMode : ElxInputMode::KeyboardMouse;
FKey Key = (Mode == ElxInputMode::KeyboardMouse) ? KeyboardKey : GamepadKey;
OutIcon = ChooseIcon(Mode == ElxInputMode::PlayStationGamepad, Key);
FKey Key = (ControllerType == ElxControllerType::KeyboardMouse) ? KeyboardKey : GamepadKey;
OutIcon = ChooseIcon(ControllerType == ElxControllerType::PlayStationGamepad, Key);
if (OutIcon == 0) OutGlyph = Key.GetDisplayName().ToString();
else OutGlyph = TEXT("");
}
void UlxPromptWidget::OnHardwareDeviceChanged(const FPlatformUserId UserId, const FInputDeviceId DeviceId)
{
ElxControllerType Type = UlxUtilityLibrary::DetectControllerType(GetOwningLocalPlayer());
if (ControllerType != Type)
{
ControllerType = Type;
SynchronizeProperties();
}
}
FBox2f UlxPromptWidget::GetIconUVs(int32 IconIndex)
{
const float ColWidth = 1.0f / 4.0f;
const float RowHeight = 1.0f / 8.0f;
float U = (IconIndex % 4) * ColWidth;
float V = (IconIndex / 4) * RowHeight;
int32 Col = IconIndex % 4;
int32 Row = IconIndex / 4;
float U = Col * ColWidth;
float V = Row * RowHeight;
return FBox2f(FVector2f(U, V), FVector2f(U + ColWidth, V + RowHeight));
}
@@ -151,13 +161,50 @@ void UlxPromptWidget::SetKeys(FKey InGamepadKey, FKey InKeyboardKey)
}
}
void UlxPromptWidget::SetKeysFromBindings(const UInputMappingContext* InputMappingContext, const UInputAction* EnhancedInputAction)
{
check(InputMappingContext);
check(EnhancedInputAction);
FKey NewFirstKey;
FKey NewGamepadKey;
FKey NewKeyboardKey;
for (const FEnhancedActionKeyMapping& Mapping : InputMappingContext->GetMappings())
{
if (Mapping.Action != EnhancedInputAction) continue;
FKey Key = Mapping.Key;
if (Key.IsDigital())
{
if (!NewFirstKey.IsValid()) NewFirstKey = Mapping.Key;
if (Key.IsTouch()) { /* not supported */ }
else if (Key.IsGesture()) { /* not supported */ }
else if (Key.IsGamepadKey()) { if (!NewGamepadKey.IsValid()) NewGamepadKey = Key; }
else { if (!NewKeyboardKey.IsValid()) NewKeyboardKey = Key; }
}
}
if (!NewGamepadKey.IsValid()) NewGamepadKey = NewFirstKey;
if (!NewKeyboardKey.IsValid()) NewKeyboardKey = NewFirstKey;
SetKeys(NewGamepadKey, NewKeyboardKey);
}
TSharedRef<SWidget> UlxPromptWidget::RebuildWidget()
{
if (!IsDesignTime())
{
ControllerType = UlxUtilityLibrary::DetectControllerType(GetOwningLocalPlayer());
if (UInputDeviceSubsystem* IDS = GEngine->GetEngineSubsystem<UInputDeviceSubsystem>())
{
IDS->OnInputHardwareDeviceChanged.AddDynamic(this, &UlxPromptWidget::OnHardwareDeviceChanged);
}
}
int32 Icon = 0;
FString Glyph;
ChooseAppearance(Icon, Glyph);
MyBrush.SetResourceObject(ButtonAtlas);
MyBrush.SetResourceObject(ButtonAtlas.Get());
MyBrush.ImageSize = Size;
MyBrush.SetUVRegion(GetIconUVs(Icon));
@@ -184,6 +231,13 @@ TSharedRef<SWidget> UlxPromptWidget::RebuildWidget()
void UlxPromptWidget::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
if (!IsDesignTime())
{
if (UInputDeviceSubsystem* IDS = GEngine->GetEngineSubsystem<UInputDeviceSubsystem>())
{
IDS->OnInputHardwareDeviceChanged.RemoveDynamic(this, &UlxPromptWidget::OnHardwareDeviceChanged);
}
}
MyOverlay.Reset();
MyImage.Reset();
MyScaleBox.Reset();