|
|
00ef81bf0d
|
Use fewer pointers refactor: get rid of visible_world_ in drivenengine. The world is now fully owned by the drivenengine.
|
2026-02-21 19:27:42 -05:00 |
|
|
|
48b7bf37da
|
Use fewer pointers refactor: eliminate some pointers in DrivenEngine
|
2026-02-21 18:47:54 -05:00 |
|
|
|
0531f50056
|
Remove luaconsole.hpp - this has been dead code a long time
|
2026-02-21 03:19:30 -05:00 |
|
|
|
98aae29c1c
|
Remove some spurious crap from table.cpp
|
2026-02-21 03:16:59 -05:00 |
|
|
|
d79ecef1fe
|
Add _ to the set of characters allowed in tokens
|
2026-02-21 03:16:59 -05:00 |
|
|
|
68b88a19f4
|
A few small fixes to the pretty-printer
|
2026-02-19 00:22:42 -05:00 |
|
|
|
7039c43065
|
Add token literals to the lua parser
|
2026-02-19 00:11:44 -05:00 |
|
|
|
1fd06f0628
|
Better support for serialization and sorting of the Token data type
|
2026-02-18 23:23:59 -05:00 |
|
|
|
0de2a50843
|
A lot of refactoring on the PrettyPrint code and the various printf routines.
|
2026-02-18 22:26:11 -05:00 |
|
|
|
ff81d79b4a
|
Implement printf, dprintf, string.format
|
2026-02-17 19:57:58 -05:00 |
|
|
|
8fc4a3b94c
|
Overhaul the lthread_prints_ buffer.
|
2026-02-09 17:03:22 -05:00 |
|
|
|
db35967fb9
|
Code cleanup and refactoring.
|
2026-02-09 13:54:00 -05:00 |
|
|
|
56765fdc16
|
Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks
|
2026-02-06 17:34:26 -05:00 |
|
|
|
8a33a399d1
|
QOL improvements to docsearch: alphabetize, filter out unittests
|
2026-01-14 16:35:54 -05:00 |
|
|
|
264dd5e8be
|
Add a time function.
|
2026-01-14 15:07:56 -05:00 |
|
|
|
d533a8da0e
|
Fix minor bug in docsearch (check for sandboxed functions.)
|
2026-01-14 14:38:36 -05:00 |
|
|
|
03e9928e03
|
The docsearch function is now working.
|
2026-01-14 14:34:54 -05:00 |
|
|
|
850b4aa43b
|
More refactors to prepare for doc-search, including moving unicode support into ext.
|
2026-01-14 12:30:44 -05:00 |
|
|
|
4e374294b6
|
A small refactor to SourceDB to prepare for doc-search functionality
|
2026-01-12 13:45:04 -05:00 |
|
|
|
3dd6894305
|
Remove the concept of the 'stdio channel' from class DrivenEngine
|
2025-12-18 15:28:05 -05:00 |
|
|
|
63aa5b4c15
|
Make LuaStack::Load return special codes for 'slash command', 'white space', and 'truncated lua'
|
2025-12-18 14:45:57 -05:00 |
|
|
|
f75ff36c3d
|
luaconsole.cpp has been removed. Ascii driver is still sending text via stdin, but it is now ignored. So in ascii mode, commands are currently not interpreted.
|
2025-12-16 00:34:30 -05:00 |
|
|
|
1b7f917cdf
|
Using CHANNEL_PRINTS to transfer printbuffers to stdout is now working.
|
2025-12-15 23:35:47 -05:00 |
|
|
|
9dc974ebca
|
Eliminate stdostream (finally, that was awful.)
|
2025-12-15 22:42:02 -05:00 |
|
|
|
f528ba69fe
|
Stop channeling printbuffers to stdostream. Instead, provide an invocation CHANNEL_PRINTS.
|
2025-12-15 22:22:03 -05:00 |
|
|
|
a0703effc3
|
Console overhaul, part 2. New console is mostly working.
|
2025-12-09 15:51:35 -05:00 |
|
|
|
2d1def8dc6
|
Lua Console Overhaul in progress
|
2025-12-09 02:42:13 -05:00 |
|
|
|
a242244f9c
|
Add VALIDATE_LUA as a function in lpxserver and lpxclient
|
2025-12-03 19:55:53 -05:00 |
|
|
|
27b5ce7ef4
|
Add mini-diffs and change the difference transmission frequency.
|
2025-12-02 18:06:23 -05:00 |
|
|
|
63dcbb7434
|
Convert anim step hashes from uint64 to int64, because blueprint has no uint64
|
2025-10-10 19:03:04 -04:00 |
|
|
|
9b304985e3
|
Fix name reuse issues for actors, and make luprex IDs more readable
|
2025-08-04 17:13:34 -04:00 |
|
|
|
fd453e6b30
|
Fix bugs in animation queue handling, and add animation timeouts
|
2025-07-02 16:01:18 -04:00 |
|
|
|
c0307b970b
|
Some corrections to lpxclient code
|
2025-06-27 20:03:38 -04:00 |
|
|
|
88b02c5458
|
Fix null pointer in lpxserver
|
2025-06-27 19:58:39 -04:00 |
|
|
|
be9ff4db35
|
Add global variables 'actor' and 'place'
|
2025-06-27 16:34:11 -04:00 |
|
|
|
be45f55222
|
More work on making intellisense work
|
2025-06-16 21:32:40 -04:00 |
|
|
|
80ff7d7d92
|
Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex
|
2025-06-16 19:58:26 -04:00 |
|
|
|
f150b14d30
|
Improve consistency of naming in 'invoke/access' pipeline.
|
2025-06-13 21:03:13 -04:00 |
|
|
|
c060b87556
|
Got the whole look-at demo up and running.
|
2025-04-07 19:29:47 -04:00 |
|
|
|
865297331a
|
Better error handling in 'Call a Lua Function' k2node
|
2025-04-07 18:00:45 -04:00 |
|
|
|
d35125eb70
|
Lots of work on look-at widgets
|
2025-04-07 16:48:27 -04:00 |
|
|
|
b26d56048f
|
Lots of work on several unrelated things.
|
2025-03-28 23:31:44 -04:00 |
|
|
|
c9fd224a38
|
Class vector was a mashup between 3D vectors and lua arrays. Fixed that, they're two separate classes now.
|
2025-03-03 17:18:01 -05:00 |
|
|
|
551b3fb6b1
|
Improvements to pretty-printer, including code to support printing classnames of tables
|
2025-03-03 17:07:54 -05:00 |
|
|
|
3da5e7534a
|
Add class vector. Change probe_lua_call to handle multiple return values.
|
2025-02-26 16:45:11 -05:00 |
|
|
|
23f6401a93
|
Improve invoke_lua_call and probe_lua_call, don't pass actor/place, better support for classname/funcname
|
2025-02-26 15:58:12 -05:00 |
|
|
|
bed4f3e805
|
Lots of work on lua call interface, also improved makefiles
|
2025-02-24 16:46:05 -05:00 |
|
|
|
4023d19247
|
Add support for LuaToken to the LuaCall unreal pipeline
|
2025-02-05 16:08:34 -05:00 |
|
|
|
07dbec4bef
|
Can now pass tokens as values in animation steps
|
2025-02-05 15:45:48 -05:00 |
|
|
|
22644c64fa
|
Another small tweak to tokens.
|
2025-02-05 14:08:44 -05:00 |
|