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0b5e4e60e5
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More progress toward animation queue setting blueprint
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2024-01-23 15:42:35 -05:00 |
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fa045af87f
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Load TangibleActor by name in TangibleManager
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2024-01-22 17:11:21 -05:00 |
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642b444d13
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Tangible creation and destruction in place
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2023-09-28 14:32:48 -04:00 |
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9116a7b8fe
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Some progress toward tangible GC:
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2023-09-26 19:26:09 -04:00 |
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0efd0dd3ad
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Class Tangible can now recreate its Actor
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2023-09-26 17:00:30 -04:00 |
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254524aab6
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Move tangible state into TangibleComponent
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2023-09-25 18:00:34 -04:00 |
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2f5baf2e9f
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Make TangibleManager a UObject
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2023-09-25 14:25:24 -04:00 |
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cd3c82f2c4
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Change some class naming conventions
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2023-09-15 13:28:18 -04:00 |
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afa0cfbe6d
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Progress on Animation Queue Pipeline
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2023-09-15 00:01:41 -04:00 |
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ee0b37725e
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Some light rearranging prior to AnimQueue stuff
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2023-09-07 23:50:49 -04:00 |
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4b3f36d7e7
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Initial work on spawning tangibles from Luprex
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2023-09-06 23:25:37 -04:00 |
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4073c88d08
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Bare minimum tangible manager functionality OK
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2023-09-02 01:43:44 -04:00 |
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1494e4f8e6
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TangibleManager Init function implemeneted
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2023-09-02 01:39:35 -04:00 |
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ac132862de
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TangibleManager is a stub now
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2023-09-02 01:33:11 -04:00 |
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