Commit Graph

153 Commits

Author SHA1 Message Date
a01f6f4e7b Changes related to ray-collision, and luprex global variable stuff 2025-01-14 18:37:31 -05:00
cd3e78a206 Working on positionable crosshair 2025-01-07 18:46:40 -05:00
75dcdf54cc lxGameMode can now trap UE_LOG Error into the debugger 2024-11-22 23:01:05 -05:00
c1f2d74351 Yet more tweaking of Format error Message 2024-11-19 22:24:22 -05:00
622a912474 More tweaks to Format Error Message 2024-11-19 22:13:20 -05:00
26fca0fca8 Lots more work on FormatErrorMessage 2024-11-14 23:57:04 -05:00
8e83bb4a9d Renamed RaiseError to FormatErrorMessage 2024-11-13 19:44:27 -05:00
eff7519d5d Raise Error node now actually prints its own error message 2024-11-13 18:18:32 -05:00
ce0a06c51c More work on raise error K2 node 2024-11-11 19:20:13 -05:00
cb1769ac8d Work on 'Raise Error' k2node, and added patch-unrealengine 2024-10-28 17:40:29 -04:00
ecbca6e5a2 Move some utility functions from Blueprint to C++ 2024-10-15 16:17:44 -04:00
25dd7cabcb Tidying up some more assets 2024-10-14 17:19:21 -04:00
67dba0b353 More work on generating the project config files 2024-10-03 14:11:25 -04:00
e501f8ab80 More work on getting intellisense to work right 2024-09-30 18:52:39 -04:00
c1f5813f1d More refactoring on Animation Queue Changed 2024-09-30 13:59:17 -04:00
1f1f383da0 Get rid of lxTangibleInterface 2024-09-24 22:56:49 -04:00
a295ff5e53 A Bunch of miscellaneous refactoring 2024-09-24 22:13:56 -04:00
b2aa395c8d Implement Line Trace through Crosshairs 2024-09-24 18:02:33 -04:00
d43629a7c6 Implemented LookAtDetectorBase 2024-09-17 17:22:47 -04:00
6556efed10 Working on camera ray stuff, not working right now 2024-09-11 16:07:47 -04:00
fabbc55b86 Finish implementing LUA_PROBE 2024-09-05 01:33:37 -04:00
8759977285 Rename AnimationStateChanged to AnimationQueueChanged in assets 2024-08-31 17:28:57 -04:00
d520189a94 Changes related to 'SetPossessedTangible' 2024-03-25 14:50:06 -04:00
89fcb6bf8d Character can now move interactively 2024-02-16 15:48:22 -05:00
abb967f20b More work on tangibleCharacter, especially thread synch stuff 2024-02-13 16:49:58 -05:00
d11fbca815 TangibleCharacter can now be interactively controlled 2024-02-02 15:48:27 -05:00
4b3315eb76 TangibleCharacter can now walk on command 2024-01-31 15:57:26 -05:00
622c2a2486 TangibleCharacter can now be loaded and moved 2024-01-30 13:06:10 -05:00
951daad635 Started implementing TangibleCharacter 2024-01-24 16:50:16 -05:00
fa045af87f Load TangibleActor by name in TangibleManager 2024-01-22 17:11:21 -05:00
704a2edb36 Add third person character to game 2024-01-22 13:06:26 -05:00
53f6d5ef11 Renamed MeshStruct to NameToMeshEntry 2024-01-22 10:54:09 -05:00
f7249e4d29 More work on anim queues 2023-10-12 18:15:56 -04:00
334a95481d Checking everything in 2023-10-09 14:59:48 -04:00
a2e49338cf Overhaul of tangible/blueprint animation interface 2023-10-02 15:48:42 -04:00
0efd0dd3ad Class Tangible can now recreate its Actor 2023-09-26 17:00:30 -04:00
cc6509a69c Implement 'Set Tangible Plane' 2023-09-25 18:32:05 -04:00
2f5baf2e9f Make TangibleManager a UObject 2023-09-25 14:25:24 -04:00
982b6cab62 Wrote blueprints to set facing,xyz,model 2023-09-20 14:32:55 -04:00
0b5fc799ac Some minor touchups to FlxAnimationStep 2023-09-20 01:40:58 -04:00
1d8bdfc7bf Now passing FlxAnimationStep into the blueprint 2023-09-19 22:08:15 -04:00
b74f9495fc Implement code to unpack anim steps into UObject 2023-09-18 19:24:52 -04:00
fb65d23230 Support for StartAnimation,WarpToFinal,BlendToFinal 2023-09-15 15:44:01 -04:00
cd3c82f2c4 Change some class naming conventions 2023-09-15 13:28:18 -04:00
40881ec284 More progress on anim queue 2023-09-15 01:08:19 -04:00
afa0cfbe6d Progress on Animation Queue Pipeline 2023-09-15 00:01:41 -04:00
7b58dea692 Implement new TangibleInterface appraoch 2023-09-12 15:11:47 -04:00
3ac39c2aaf Spawning a TangibleActor 2023-08-29 20:05:10 -04:00
c8db8c44da Created TangibleComponent 2023-08-29 19:36:37 -04:00
729b959a33 Created LpxTangible component 2023-08-28 19:57:23 -04:00