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29612d226d
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Finally finished asset lookup refactor (yeesh).
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2025-11-14 04:42:04 -05:00 |
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3215efeef3
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Overhauling asset loading
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2025-11-14 02:41:44 -05:00 |
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297cd2f068
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Refactor Scripted Animations to provide an option for which clock to use
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2025-10-27 18:18:35 -04:00 |
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0a3a7b9a62
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Refactor tangible construction to use a pre-spawn initializer. This makes it so that the tangible is usable during ActorComponent initialization.
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2025-10-15 18:41:16 -04:00 |
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23d8e8684d
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More refactoring of scripted animations: Tangibles now contain ScriptedAnimation pointers.
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2025-10-15 18:08:30 -04:00 |
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fbe2b7a45a
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Big refactor of ScriptedAnimations, moved into their own source file, lots of reorganization.
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2025-10-14 20:24:37 -04:00 |
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63dcbb7434
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Convert anim step hashes from uint64 to int64, because blueprint has no uint64
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2025-10-10 19:03:04 -04:00 |
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e7cb47db5b
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Successful implementation of UlxScriptedAnimations
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2025-10-10 17:33:39 -04:00 |
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4b0f85ef19
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Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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2025-09-22 16:17:21 -04:00 |
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e8bc3389a6
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Finally fix line trace through character model
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2025-09-15 14:30:30 -04:00 |
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86672d90a3
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Unknown changes
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2025-09-15 13:46:05 -04:00 |
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dd668b3214
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Fix a bug in GameMode EndPlay
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2025-09-09 17:14:14 -04:00 |
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2bb78cd7c6
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Turn off per-poly-collision for SKM_Quinn_Simple
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2025-09-09 16:26:56 -04:00 |
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3b0ec0d72b
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Modify build system to properly handle unreal version upgrades
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2025-09-08 16:42:16 -04:00 |
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6e358c7eb9
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Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger
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2025-08-27 20:57:12 -04:00 |
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9b304985e3
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Fix name reuse issues for actors, and make luprex IDs more readable
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2025-08-04 17:13:34 -04:00 |
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13f8d2669c
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Trying to fix watcherexclude, but it's still not working.
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2025-07-02 17:18:31 -04:00 |
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689b80044c
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Fix compile_commands.json again
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2025-07-02 17:01:49 -04:00 |
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fd453e6b30
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Fix bugs in animation queue handling, and add animation timeouts
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2025-07-02 16:01:18 -04:00 |
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c0307b970b
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Some corrections to lpxclient code
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2025-06-27 20:03:38 -04:00 |
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88b02c5458
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Fix null pointer in lpxserver
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2025-06-27 19:58:39 -04:00 |
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77c54f41cc
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More work on getting a truly clean build
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2025-06-27 19:14:29 -04:00 |
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a7cdd5969e
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work on getting rid of warnings in build.py
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2025-06-27 17:23:43 -04:00 |
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be9ff4db35
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Add global variables 'actor' and 'place'
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2025-06-27 16:34:11 -04:00 |
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8298ef6e72
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Add the ability to run the luprex server from vscode
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2025-06-27 15:11:54 -04:00 |
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30757a88c5
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More thorough compile_commands.json generation
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2025-06-23 17:46:56 -04:00 |
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7994d3224a
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Switch back to clangd-15
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2025-06-23 16:56:06 -04:00 |
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e9fbd8fc46
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More work on dos line endings, FFS
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2025-06-23 16:08:24 -04:00 |
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83accd91df
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Fix more
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2025-06-23 15:40:34 -04:00 |
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d625584573
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Modify build.py to make the patch-application process resistant to CRLF nonsense
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2025-06-23 15:20:44 -04:00 |
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bc04fc9f20
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Add two more servers
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2025-06-23 14:25:16 -04:00 |
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abff2b3fc4
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Modified to include its own copy of UnrealEngine
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2025-06-19 20:54:21 -04:00 |
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4fe229ebd1
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Checking in Unreal Engine source. Also some work on LuprexServer
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2025-06-19 18:01:05 -04:00 |
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e8ec9c9707
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I think I finally have intellisense mainly working.
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2025-06-18 18:39:25 -04:00 |
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761344bbd5
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Still trying to get intellisense to work
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2025-06-18 16:25:46 -04:00 |
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be45f55222
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More work on making intellisense work
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2025-06-16 21:32:40 -04:00 |
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80ff7d7d92
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Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex
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2025-06-16 19:58:26 -04:00 |
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f150b14d30
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Improve consistency of naming in 'invoke/access' pipeline.
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2025-06-13 21:03:13 -04:00 |
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676b5bd119
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Some fixes to clangd configuration
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2025-06-13 19:29:48 -04:00 |
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4d6cc498fd
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Move docs from build.py back to README.md
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2025-06-13 17:02:53 -04:00 |
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b116131d16
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Combine 'checkout branch' with 'apply patch'
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2025-06-11 21:45:51 -04:00 |
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d074d2be05
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Work on documentation for build.py, also add checkout step.
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2025-06-11 21:00:55 -04:00 |
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af69dbe15d
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More work on build.py
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2025-06-11 20:38:54 -04:00 |
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584cde6f91
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Add fix to build UBT itself
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2025-06-11 19:30:44 -04:00 |
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30deb56739
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Remove old makefile template
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2025-06-11 19:12:56 -04:00 |
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893c0acf93
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Improved build.py
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2025-06-11 19:10:14 -04:00 |
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5a81b2d8ae
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New build.py script, replaces build-everything.py and Makefile
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2025-06-11 18:46:10 -04:00 |
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4a2574ddab
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Set up clangd for intellisense. Whoof, that was difficult.
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2025-06-09 15:38:14 -04:00 |
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61209d4c2f
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Lots of work on build-everything
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2025-06-06 19:12:32 -04:00 |
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e26739a0ac
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Fix minor bug in server selection
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2025-06-04 20:36:42 -04:00 |
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