Commit Graph

19 Commits

Author SHA1 Message Date
72eda3026f A lot of work on the Lua Call interface and some work on animation queues 2025-02-26 14:47:53 -05:00
1f1f383da0 Get rid of lxTangibleInterface 2024-09-24 22:56:49 -04:00
a295ff5e53 A Bunch of miscellaneous refactoring 2024-09-24 22:13:56 -04:00
0b7049cf5a Rearrange all Blueprint functions into better categories 2024-09-24 18:58:13 -04:00
9f0f96556f Changing drv_invoke to drv_call_function 2024-09-03 21:57:40 -04:00
a61a74a7b0 Replace invoke_engio with invoke_lua_call 2024-08-29 17:46:12 -04:00
d520189a94 Changes related to 'SetPossessedTangible' 2024-03-25 14:50:06 -04:00
89fcb6bf8d Character can now move interactively 2024-02-16 15:48:22 -05:00
abb967f20b More work on tangibleCharacter, especially thread synch stuff 2024-02-13 16:49:58 -05:00
d11fbca815 TangibleCharacter can now be interactively controlled 2024-02-02 15:48:27 -05:00
864ecf0015 Can now specify bp= in the animation queue, and it works 2024-01-24 14:51:21 -05:00
334a95481d Checking everything in 2023-10-09 14:59:48 -04:00
a2e49338cf Overhaul of tangible/blueprint animation interface 2023-10-02 15:48:42 -04:00
642b444d13 Tangible creation and destruction in place 2023-09-28 14:32:48 -04:00
0efd0dd3ad Class Tangible can now recreate its Actor 2023-09-26 17:00:30 -04:00
254524aab6 Move tangible state into TangibleComponent 2023-09-25 18:00:34 -04:00
2f5baf2e9f Make TangibleManager a UObject 2023-09-25 14:25:24 -04:00
cd3c82f2c4 Change some class naming conventions 2023-09-15 13:28:18 -04:00
afa0cfbe6d Progress on Animation Queue Pipeline 2023-09-15 00:01:41 -04:00