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761344bbd5
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Still trying to get intellisense to work
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2025-06-18 16:25:46 -04:00 |
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be45f55222
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More work on making intellisense work
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2025-06-16 21:32:40 -04:00 |
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80ff7d7d92
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Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex
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2025-06-16 19:58:26 -04:00 |
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f150b14d30
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Improve consistency of naming in 'invoke/access' pipeline.
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2025-06-13 21:03:13 -04:00 |
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676b5bd119
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Some fixes to clangd configuration
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2025-06-13 19:29:48 -04:00 |
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4d6cc498fd
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Move docs from build.py back to README.md
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2025-06-13 17:02:53 -04:00 |
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b116131d16
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Combine 'checkout branch' with 'apply patch'
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2025-06-11 21:45:51 -04:00 |
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d074d2be05
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Work on documentation for build.py, also add checkout step.
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2025-06-11 21:00:55 -04:00 |
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af69dbe15d
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More work on build.py
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2025-06-11 20:38:54 -04:00 |
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584cde6f91
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Add fix to build UBT itself
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2025-06-11 19:30:44 -04:00 |
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30deb56739
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Remove old makefile template
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2025-06-11 19:12:56 -04:00 |
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893c0acf93
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Improved build.py
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2025-06-11 19:10:14 -04:00 |
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5a81b2d8ae
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New build.py script, replaces build-everything.py and Makefile
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2025-06-11 18:46:10 -04:00 |
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4a2574ddab
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Set up clangd for intellisense. Whoof, that was difficult.
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2025-06-09 15:38:14 -04:00 |
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61209d4c2f
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Lots of work on build-everything
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2025-06-06 19:12:32 -04:00 |
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e26739a0ac
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Fix minor bug in server selection
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2025-06-04 20:36:42 -04:00 |
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9f296916f8
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Can now launch two versions of the client, for standalone and client
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2025-06-04 20:28:09 -04:00 |
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8940dd9e70
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Hotkeys working now
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2025-06-02 19:21:17 -04:00 |
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7e8b96cb84
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Add 'Set Look At Changed' as a temporary way for a widget to refresh itself.
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2025-05-27 18:21:00 -04:00 |
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c4479b4d59
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Final design of 'If Key is Reserved' routine
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2025-05-27 17:49:18 -04:00 |
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23194ac0e5
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Finish implementing IsKeyUsedByPlayerController
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2025-05-27 16:30:49 -04:00 |
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40da211985
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Still working on event handling for hotkey widgets
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2025-05-23 15:33:18 -04:00 |
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28f1c4c819
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Replace another SetAnchorsInViewport with a GridPanel
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2025-05-12 18:33:50 -04:00 |
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dea3444be4
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Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
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2025-05-12 18:23:37 -04:00 |
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11b509cfdf
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Some work to make hotkeys a 'real thing' on the lua side
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2025-04-15 18:59:03 -04:00 |
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c0160bdd19
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Make it easier to create look-at widgets
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2025-04-15 15:48:33 -04:00 |
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3423c01807
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Overhaul the handling of return values in LuaProbe
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2025-04-08 18:53:26 -04:00 |
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a18d8e1f0b
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Remove Display Duration from Format Log Message
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2025-04-08 16:44:46 -04:00 |
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8a9d5550d9
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More work on look-at, split LuaCall into LuaInvoke/LuaProbe
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2025-04-08 16:31:16 -04:00 |
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c060b87556
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Got the whole look-at demo up and running.
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2025-04-07 19:29:47 -04:00 |
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865297331a
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Better error handling in 'Call a Lua Function' k2node
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2025-04-07 18:00:45 -04:00 |
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d35125eb70
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Lots of work on look-at widgets
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2025-04-07 16:48:27 -04:00 |
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e81134473e
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Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead
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2025-04-02 23:22:16 -04:00 |
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b4f918e15d
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More work on the Asset Lookup system.
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2025-04-02 19:58:16 -04:00 |
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aa511b9b8c
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Add AssetLookup module to find assets by name.
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2025-04-01 22:31:27 -04:00 |
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b26d56048f
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Lots of work on several unrelated things.
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2025-03-28 23:31:44 -04:00 |
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3741470b20
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Implemented ULxLuaValues (not tested yet)
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2025-03-26 18:17:17 -04:00 |
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408c73521d
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Lots of work on FormatMessage and FormatErrorMessage. These can now print enums.
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2025-03-24 21:49:09 -04:00 |
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5ef3adc527
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Worked on the code for Format Error Message, better design overall.
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2025-03-19 20:47:25 -04:00 |
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27be4ce758
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Progress toward popping up look-at widgets
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2025-03-19 16:01:38 -04:00 |
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e470c41e77
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Unknown what changed here.
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2025-03-19 13:48:48 -04:00 |
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cc4441cb31
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Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors
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2025-03-17 18:04:55 -04:00 |
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6b8c86a03c
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Working on look-at Widgets, not done yet.
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2025-03-17 15:35:51 -04:00 |
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c9fd224a38
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Class vector was a mashup between 3D vectors and lua arrays. Fixed that, they're two separate classes now.
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2025-03-03 17:18:01 -05:00 |
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551b3fb6b1
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Improvements to pretty-printer, including code to support printing classnames of tables
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2025-03-03 17:07:54 -05:00 |
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3da5e7534a
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Add class vector. Change probe_lua_call to handle multiple return values.
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2025-02-26 16:45:11 -05:00 |
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23f6401a93
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Improve invoke_lua_call and probe_lua_call, don't pass actor/place, better support for classname/funcname
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2025-02-26 15:58:12 -05:00 |
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72eda3026f
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A lot of work on the Lua Call interface and some work on animation queues
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2025-02-26 14:47:53 -05:00 |
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bed4f3e805
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Lots of work on lua call interface, also improved makefiles
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2025-02-24 16:46:05 -05:00 |
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4023d19247
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Add support for LuaToken to the LuaCall unreal pipeline
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2025-02-05 16:08:34 -05:00 |
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