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865297331a
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Better error handling in 'Call a Lua Function' k2node
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2025-04-07 18:00:45 -04:00 |
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d35125eb70
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Lots of work on look-at widgets
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2025-04-07 16:48:27 -04:00 |
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e81134473e
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Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead
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2025-04-02 23:22:16 -04:00 |
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b4f918e15d
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More work on the Asset Lookup system.
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2025-04-02 19:58:16 -04:00 |
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aa511b9b8c
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Add AssetLookup module to find assets by name.
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2025-04-01 22:31:27 -04:00 |
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b26d56048f
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Lots of work on several unrelated things.
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2025-03-28 23:31:44 -04:00 |
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3741470b20
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Implemented ULxLuaValues (not tested yet)
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2025-03-26 18:17:17 -04:00 |
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408c73521d
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Lots of work on FormatMessage and FormatErrorMessage. These can now print enums.
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2025-03-24 21:49:09 -04:00 |
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5ef3adc527
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Worked on the code for Format Error Message, better design overall.
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2025-03-19 20:47:25 -04:00 |
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27be4ce758
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Progress toward popping up look-at widgets
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2025-03-19 16:01:38 -04:00 |
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e470c41e77
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Unknown what changed here.
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2025-03-19 13:48:48 -04:00 |
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cc4441cb31
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Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors
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2025-03-17 18:04:55 -04:00 |
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6b8c86a03c
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Working on look-at Widgets, not done yet.
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2025-03-17 15:35:51 -04:00 |
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c9fd224a38
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Class vector was a mashup between 3D vectors and lua arrays. Fixed that, they're two separate classes now.
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2025-03-03 17:18:01 -05:00 |
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551b3fb6b1
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Improvements to pretty-printer, including code to support printing classnames of tables
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2025-03-03 17:07:54 -05:00 |
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3da5e7534a
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Add class vector. Change probe_lua_call to handle multiple return values.
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2025-02-26 16:45:11 -05:00 |
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23f6401a93
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Improve invoke_lua_call and probe_lua_call, don't pass actor/place, better support for classname/funcname
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2025-02-26 15:58:12 -05:00 |
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72eda3026f
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A lot of work on the Lua Call interface and some work on animation queues
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2025-02-26 14:47:53 -05:00 |
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bed4f3e805
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Lots of work on lua call interface, also improved makefiles
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2025-02-24 16:46:05 -05:00 |
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4023d19247
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Add support for LuaToken to the LuaCall unreal pipeline
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2025-02-05 16:08:34 -05:00 |
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07dbec4bef
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Can now pass tokens as values in animation steps
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2025-02-05 15:45:48 -05:00 |
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22644c64fa
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Another small tweak to tokens.
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2025-02-05 14:08:44 -05:00 |
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742fc29ab3
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Merge
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2025-02-05 13:14:42 -05:00 |
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0e63edd538
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Modify LuaToken so that it emits in base36. The emit and parse routines are 64-bit clean, ie, they can parse and emit any 64-bit number in base36.
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2025-02-04 18:35:26 -05:00 |
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69cb659d78
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Added constructors to tangible.build, more work on keyword argument parsing, added LS.tailcall.
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2025-01-21 20:20:54 -05:00 |
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485caee05d
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Implement the 'keywords' lua module
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2025-01-20 21:11:59 -05:00 |
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2d531b28b3
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Reworking the keyword parser, also fixed some dynamic linking issues
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2025-01-20 18:54:05 -05:00 |
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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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cd3e78a206
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Working on positionable crosshair
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2025-01-07 18:46:40 -05:00 |
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e5e39fc02d
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Merge branch 'main' of https://www.gnaut.com/team/integration
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2025-01-06 15:44:33 -05:00 |
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0e4c66a91a
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Fix a few instructions in README.md
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2025-01-06 14:35:59 -05:00 |
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72dbc7318c
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More fixes to TCHAR *
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2024-11-25 15:22:04 -05:00 |
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979b8d4a07
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Fix the debugger not being able to show TCHAR *
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2024-11-25 15:20:33 -05:00 |
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75dcdf54cc
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lxGameMode can now trap UE_LOG Error into the debugger
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2024-11-22 23:01:05 -05:00 |
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c1f2d74351
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Yet more tweaking of Format error Message
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2024-11-19 22:24:22 -05:00 |
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622a912474
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More tweaks to Format Error Message
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2024-11-19 22:13:20 -05:00 |
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c332fea06b
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Format Error Message is in good condition.
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2024-11-19 21:41:09 -05:00 |
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26fca0fca8
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Lots more work on FormatErrorMessage
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2024-11-14 23:57:04 -05:00 |
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8e83bb4a9d
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Renamed RaiseError to FormatErrorMessage
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2024-11-13 19:44:27 -05:00 |
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eff7519d5d
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Raise Error node now actually prints its own error message
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2024-11-13 18:18:32 -05:00 |
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ce0a06c51c
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More work on raise error K2 node
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2024-11-11 19:20:13 -05:00 |
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e716c857fc
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More work on build-everything
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2024-11-11 14:14:52 -05:00 |
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78cdace910
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Add BuildConfigurationWindows (untested)
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2024-11-07 19:36:27 -05:00 |
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3561b9c4c7
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Overhaul build-everything with goal of supporting Windows
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2024-11-07 19:33:22 -05:00 |
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7239d3d7f9
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More improvements to build-everything
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2024-11-07 17:53:05 -05:00 |
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9e680d5a66
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More lldb configuration, change uproject to 'version 10' to make it impossible to open project in unreal editor except via launch configuration
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2024-11-07 16:51:50 -05:00 |
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bf5e3e7a2a
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Fixed mouse grab issue, added EnginePatch, improvements to build-everything
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2024-11-05 20:26:39 -05:00 |
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29dc91e43c
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Now have one script to build everything.
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2024-11-04 17:38:10 -05:00 |
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194765f030
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More work on patch-both-repositories.py
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2024-11-04 17:26:38 -05:00 |
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c3a5cbe3c5
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Added patch-both-repositories.py
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2024-11-04 15:46:54 -05:00 |
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