Logo
Explore Help
Sign In
talezero/integration
2
0
Fork 0
You've already forked integration
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
82 Commits 1 Branch 0 Tags
8c75a5f8262cefd1bcfbc1250bd828e02abecdf3
Commit Graph

15 Commits

Author SHA1 Message Date
jyelon
9f0f96556f Changing drv_invoke to drv_call_function 2024-09-03 21:57:40 -04:00
jyelon
a61a74a7b0 Replace invoke_engio with invoke_lua_call 2024-08-29 17:46:12 -04:00
jyelon
d520189a94 Changes related to 'SetPossessedTangible' 2024-03-25 14:50:06 -04:00
jyelon
89fcb6bf8d Character can now move interactively 2024-02-16 15:48:22 -05:00
jyelon
abb967f20b More work on tangibleCharacter, especially thread synch stuff 2024-02-13 16:49:58 -05:00
jyelon
d11fbca815 TangibleCharacter can now be interactively controlled 2024-02-02 15:48:27 -05:00
jyelon
864ecf0015 Can now specify bp= in the animation queue, and it works 2024-01-24 14:51:21 -05:00
teppy999
334a95481d Checking everything in 2023-10-09 14:59:48 -04:00
teppy999
a2e49338cf Overhaul of tangible/blueprint animation interface 2023-10-02 15:48:42 -04:00
teppy999
642b444d13 Tangible creation and destruction in place 2023-09-28 14:32:48 -04:00
teppy999
0efd0dd3ad Class Tangible can now recreate its Actor 2023-09-26 17:00:30 -04:00
teppy999
254524aab6 Move tangible state into TangibleComponent 2023-09-25 18:00:34 -04:00
teppy999
2f5baf2e9f Make TangibleManager a UObject 2023-09-25 14:25:24 -04:00
teppy999
cd3c82f2c4 Change some class naming conventions 2023-09-15 13:28:18 -04:00
teppy999
afa0cfbe6d Progress on Animation Queue Pipeline 2023-09-15 00:01:41 -04:00
Powered by Gitea Version: 1.25.5 Page: 29ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API