Commit Graph

124 Commits

Author SHA1 Message Date
7c66aee47a More work on MCP handlers. Changed the Validation handler. 2026-03-06 21:46:03 -05:00
3ed7a33f69 More work on MCP endpoints 2026-03-06 04:18:16 -05:00
282548e2f3 Lots of work on MCP Handlers 2026-03-06 02:50:02 -05:00
cf1c2bf8cf Implemented new framework for MCP Handlers. Made one handler with the new framework. 2026-03-06 00:08:30 -05:00
9b32de024a Begining refactor of BlueprintMCP 2026-03-05 21:23:59 -05:00
8367bd2221 Initial checkin of Blueprint-MCP plugin 2026-03-05 19:26:46 -05:00
7bbc39a5dd Remove crap from WB_hotkeys 2026-03-05 16:44:07 -05:00
cd00d192e2 Forgot to remove crosshair stuff from gamemode 2026-03-05 16:44:07 -05:00
9b6729b0f4 Crosshair and Look-at Widget are now owned by Player Controller 2026-03-05 16:44:07 -05:00
0b2abaffe1 More of the look-at stuff moved to lx Player Controller 2026-03-05 16:44:07 -05:00
adf7b96eec Luprex Look-at stuff has been moved to lx Player Controller 2026-03-05 16:44:05 -05:00
ad6540a6b1 Partway done with refactor to lx Player Controller 2026-03-05 16:41:27 -05:00
6d018fc02b Finished implementing the ReadLuaValues K2Node 2026-03-04 19:54:13 -05:00
1728386f5c Lots of refactoring in LuaCallNode 2026-03-04 02:56:15 -05:00
2dd07f1a9c CommonUI is gone. 2026-03-03 01:10:56 -05:00
395ca61828 Starting refactor to remove CommonUI 2026-03-03 00:56:43 -05:00
08d9ab2823 Clean up WB_console 2026-03-02 18:17:50 -05:00
948de31f71 Working on rainbow asset 2026-02-25 13:09:46 -05:00
cf77eb8544 Created MaskedRainbow material in unreal 2026-02-20 18:50:13 -05:00
a987754b38 Can now switch the skeletal mesh on a character 2026-02-17 15:49:52 -05:00
9b1dd00a45 Fix claude settings 2026-02-17 11:51:58 -05:00
55ad662d3f More fixes to blueprint exporter. 2026-02-16 21:02:01 -05:00
15997aee62 More work on blueprint exporter, and some work on build system 2026-02-16 17:24:52 -05:00
a0c8935260 Fix some issues with blueprint exporter 2026-02-15 07:28:36 -05:00
218863d077 Add a blueprint exporter for claude code 2026-02-15 07:13:53 -05:00
f88a969ab4 Remove final reference to AlxCharacterBase 2026-02-14 03:55:24 -05:00
96256d7836 Character walking is fixed, using the new Movement Component State model. 2026-02-14 00:24:52 -05:00
107cb57b66 Lots of refactoring related to Movement Component State. Still not done yet. 2026-02-13 23:24:18 -05:00
56765fdc16 Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks 2026-02-06 17:34:26 -05:00
850b4aa43b More refactors to prepare for doc-search, including moving unicode support into ext. 2026-01-14 12:30:44 -05:00
a0703effc3 Console overhaul, part 2. New console is mostly working. 2025-12-09 15:51:35 -05:00
2d1def8dc6 Lua Console Overhaul in progress 2025-12-09 02:42:13 -05:00
383ed25453 Completed the play-seq animation command for characters 2025-11-18 00:40:43 -05:00
3215efeef3 Overhauling asset loading 2025-11-14 02:41:44 -05:00
297cd2f068 Refactor Scripted Animations to provide an option for which clock to use 2025-10-27 18:18:35 -04:00
23d8e8684d More refactoring of scripted animations: Tangibles now contain ScriptedAnimation pointers. 2025-10-15 18:08:30 -04:00
e7cb47db5b Successful implementation of UlxScriptedAnimations 2025-10-10 17:33:39 -04:00
4b0f85ef19 Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint. 2025-09-22 16:17:21 -04:00
e8bc3389a6 Finally fix line trace through character model 2025-09-15 14:30:30 -04:00
86672d90a3 Unknown changes 2025-09-15 13:46:05 -04:00
2bb78cd7c6 Turn off per-poly-collision for SKM_Quinn_Simple 2025-09-09 16:26:56 -04:00
6e358c7eb9 Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger 2025-08-27 20:57:12 -04:00
fd453e6b30 Fix bugs in animation queue handling, and add animation timeouts 2025-07-02 16:01:18 -04:00
8940dd9e70 Hotkeys working now 2025-06-02 19:21:17 -04:00
7e8b96cb84 Add 'Set Look At Changed' as a temporary way for a widget to refresh itself. 2025-05-27 18:21:00 -04:00
c4479b4d59 Final design of 'If Key is Reserved' routine 2025-05-27 17:49:18 -04:00
23194ac0e5 Finish implementing IsKeyUsedByPlayerController 2025-05-27 16:30:49 -04:00
40da211985 Still working on event handling for hotkey widgets 2025-05-23 15:33:18 -04:00
28f1c4c819 Replace another SetAnchorsInViewport with a GridPanel 2025-05-12 18:33:50 -04:00
dea3444be4 Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels. 2025-05-12 18:23:37 -04:00