Commit Graph

124 Commits

Author SHA1 Message Date
fa045af87f Load TangibleActor by name in TangibleManager 2024-01-22 17:11:21 -05:00
704a2edb36 Add third person character to game 2024-01-22 13:06:26 -05:00
53f6d5ef11 Renamed MeshStruct to NameToMeshEntry 2024-01-22 10:54:09 -05:00
f7249e4d29 More work on anim queues 2023-10-12 18:15:56 -04:00
334a95481d Checking everything in 2023-10-09 14:59:48 -04:00
a2e49338cf Overhaul of tangible/blueprint animation interface 2023-10-02 15:48:42 -04:00
0efd0dd3ad Class Tangible can now recreate its Actor 2023-09-26 17:00:30 -04:00
cc6509a69c Implement 'Set Tangible Plane' 2023-09-25 18:32:05 -04:00
2f5baf2e9f Make TangibleManager a UObject 2023-09-25 14:25:24 -04:00
982b6cab62 Wrote blueprints to set facing,xyz,model 2023-09-20 14:32:55 -04:00
0b5fc799ac Some minor touchups to FlxAnimationStep 2023-09-20 01:40:58 -04:00
1d8bdfc7bf Now passing FlxAnimationStep into the blueprint 2023-09-19 22:08:15 -04:00
b74f9495fc Implement code to unpack anim steps into UObject 2023-09-18 19:24:52 -04:00
fb65d23230 Support for StartAnimation,WarpToFinal,BlendToFinal 2023-09-15 15:44:01 -04:00
cd3c82f2c4 Change some class naming conventions 2023-09-15 13:28:18 -04:00
40881ec284 More progress on anim queue 2023-09-15 01:08:19 -04:00
afa0cfbe6d Progress on Animation Queue Pipeline 2023-09-15 00:01:41 -04:00
7b58dea692 Implement new TangibleInterface appraoch 2023-09-12 15:11:47 -04:00
3ac39c2aaf Spawning a TangibleActor 2023-08-29 20:05:10 -04:00
c8db8c44da Created TangibleComponent 2023-08-29 19:36:37 -04:00
729b959a33 Created LpxTangible component 2023-08-28 19:57:23 -04:00
6e80e88576 Move to LpxLevel 2023-08-28 19:42:06 -04:00
a436c20037 Changed V7 to No V7 2023-06-09 14:36:47 -04:00
7fb8c5fefa Commit most of the source code 2023-06-08 17:10:14 -04:00