Commit Graph

900 Commits

Author SHA1 Message Date
2dd07f1a9c CommonUI is gone. 2026-03-03 01:10:56 -05:00
7532a7a769 Fix link error 2026-03-03 00:58:22 -05:00
395ca61828 Starting refactor to remove CommonUI 2026-03-03 00:56:43 -05:00
3613528ab8 More cleanup in LuprexSockets. 2026-03-02 22:51:22 -05:00
f75dff4cbc Some code cleanup in the sockets module. 2026-03-02 22:51:22 -05:00
08d9ab2823 Clean up WB_console 2026-03-02 18:17:50 -05:00
bb91711a63 Fix tiny bug. 2026-03-02 17:17:23 -05:00
e491c9db4e Code to click a function in the blueprint editor and pop up the C++ 2026-03-02 16:26:19 -05:00
2765ea3f07 A few tiny cleanups 2026-02-27 18:40:29 -05:00
8825fe3a1e Got rid of multithreading in GameMode 2026-02-27 17:49:29 -05:00
7bb4854844 Refactoring to move things from GameMode into UlxEngineWrapper subsystem. 2026-02-27 17:00:46 -05:00
0aea1e0798 Fix luprex Makefile so it emits full paths, and replace add-compile-commands.py with a better way to build compile_commands.json for luprex 2026-02-27 15:29:44 -05:00
1fa99bac3e A little light tweaking 2026-02-27 13:31:06 -05:00
56dc1319c1 Eliminate lpx-paths.hpp, which contains hardwired paths. 2026-02-25 17:22:26 -05:00
816c3f6a0d A little more decoupling, and rename ChannelPrints 2026-02-25 17:07:36 -05:00
5c69883222 Rearrange FormatDataLibrary to have less module coupling. 2026-02-25 16:49:37 -05:00
199a6bb813 Make TangibleManager a GameInstance subsystem 2026-02-25 14:59:54 -05:00
b149714f20 Reduce coupling in the unreal side 2026-02-25 14:48:14 -05:00
948de31f71 Working on rainbow asset 2026-02-25 13:09:46 -05:00
cc629227a5 Change the way the lua engine initialization functions are called 2026-02-25 03:43:44 -05:00
95cd378dc0 Empty-string anim queues are now allowed 2026-02-25 02:54:54 -05:00
4b81a0768a Convert to pragma once 2026-02-25 01:58:19 -05:00
adead5149e Move some of the difference-transmission unit tests from lua to C++ 2026-02-25 01:48:23 -05:00
829537a8d6 Move some stuff out of LuaStack 2026-02-24 23:44:10 -05:00
2c2d4e44bb Consolidate unit testing code 2026-02-24 23:15:02 -05:00
a7027873ab Refactor to remove dependency of DrivenEngine on World 2026-02-24 22:36:01 -05:00
8889a36ba3 Final refactor of basebuffer 2026-02-22 23:56:48 -05:00
cbbe475f65 Yet more refactors in basebuffer. 2026-02-22 22:46:54 -05:00
5c258be507 More refactors in basebuffer 2026-02-22 20:59:02 -05:00
bd2f927d6f Make some of the class names in BaseBuffer more accurate. 2026-02-22 19:46:26 -05:00
861f9b27dc A small refactor in BaseBuffer, in preparation for a bigger one 2026-02-22 19:26:31 -05:00
ee94f9f3a1 Lots of work on the LuaStack documentation 2026-02-22 02:12:28 -05:00
28604e7e17 Reformat 'Our In House Lua API' 2026-02-22 00:26:22 -05:00
f544888938 A little more work on getclass and classname 2026-02-21 23:58:33 -05:00
b1a132e252 Rewrite 'getclass' and 'classname' operators. These were flaky and inconsistent. 2026-02-21 23:37:55 -05:00
afa8c698be Another refactor to remove references to the world model from LuaStack 2026-02-21 22:00:23 -05:00
e9d185acb0 Refactor: remove references to class World from util and luastack. These are low-level modules that should not reference class World. 2026-02-21 21:42:53 -05:00
7e7f9bf147 Remove globaldb.hpp, a dead file. 2026-02-21 20:59:56 -05:00
61b98db9b0 Add more documentation to printbuffer.h 2026-02-21 20:48:02 -05:00
8081297207 Use fewer pointers: no back-pointer in tangibles. 2026-02-21 20:32:36 -05:00
00ef81bf0d Use fewer pointers refactor: get rid of visible_world_ in drivenengine. The world is now fully owned by the drivenengine. 2026-02-21 19:27:42 -05:00
48b7bf37da Use fewer pointers refactor: eliminate some pointers in DrivenEngine 2026-02-21 18:47:54 -05:00
0531f50056 Remove luaconsole.hpp - this has been dead code a long time 2026-02-21 03:19:30 -05:00
2170b9fdde Add tokens to the standard less-than comparison operator 2026-02-21 03:16:59 -05:00
98aae29c1c Remove some spurious crap from table.cpp 2026-02-21 03:16:59 -05:00
d79ecef1fe Add _ to the set of characters allowed in tokens 2026-02-21 03:16:59 -05:00
3f2f3416c6 Remove some unhelpful docs 2026-02-21 03:16:59 -05:00
9f286a1648 Better documentation about tokens 2026-02-21 03:16:59 -05:00
cf77eb8544 Created MaskedRainbow material in unreal 2026-02-20 18:50:13 -05:00
68b88a19f4 A few small fixes to the pretty-printer 2026-02-19 00:22:42 -05:00