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ff81d79b4a
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Implement printf, dprintf, string.format
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2026-02-17 19:57:58 -05:00 |
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a987754b38
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Can now switch the skeletal mesh on a character
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2026-02-17 15:49:52 -05:00 |
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3f975dbada
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Unknown mess
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2026-02-17 13:28:09 -05:00 |
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2eacc12cad
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Move a lot of EngineWrapper interfaces out of LuprexGameModeBase
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2026-02-14 03:35:08 -05:00 |
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96256d7836
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Character walking is fixed, using the new Movement Component State model.
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2026-02-14 00:24:52 -05:00 |
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30e53c3054
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Change the lua length operator to do the obvious thing.
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2026-02-11 14:51:03 -05:00 |
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6e1248e3b8
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This is a probably broken version of build.py
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2026-02-11 13:21:42 -05:00 |
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8fc4a3b94c
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Overhaul the lthread_prints_ buffer.
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2026-02-09 17:03:22 -05:00 |
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db35967fb9
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Code cleanup and refactoring.
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2026-02-09 13:54:00 -05:00 |
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56765fdc16
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Improved Docs, AnimationStepApplyMesh+Materials, some other minor tweaks
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2026-02-06 17:34:26 -05:00 |
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8a33a399d1
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QOL improvements to docsearch: alphabetize, filter out unittests
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2026-01-14 16:35:54 -05:00 |
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264dd5e8be
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Add a time function.
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2026-01-14 15:07:56 -05:00 |
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d533a8da0e
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Fix minor bug in docsearch (check for sandboxed functions.)
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2026-01-14 14:38:36 -05:00 |
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03e9928e03
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The docsearch function is now working.
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2026-01-14 14:34:54 -05:00 |
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850b4aa43b
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More refactors to prepare for doc-search, including moving unicode support into ext.
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2026-01-14 12:30:44 -05:00 |
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4e374294b6
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A small refactor to SourceDB to prepare for doc-search functionality
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2026-01-12 13:45:04 -05:00 |
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bd53ba09a4
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Make it so you can run luprexstatic from any directory.
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2026-01-09 14:41:14 -05:00 |
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7fa3f39d72
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On server, channel dprint through the readline-device. Also some refactors and quality improvements.
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2026-01-09 14:28:58 -05:00 |
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1087d18a2e
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First version of new slash-command parser.
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2026-01-07 15:29:03 -05:00 |
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c681170c95
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Add invocation of lua expressions to linux driver.
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2025-12-18 20:31:31 -05:00 |
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2646e4d4ac
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First steps of implementing command-line processing in the ascii driver.
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2025-12-18 19:42:05 -05:00 |
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3dd6894305
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Remove the concept of the 'stdio channel' from class DrivenEngine
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2025-12-18 15:28:05 -05:00 |
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a9a5e52a23
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Fix a crash if you don't specify 'lpxserver'
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2025-12-18 15:08:55 -05:00 |
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63aa5b4c15
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Make LuaStack::Load return special codes for 'slash command', 'white space', and 'truncated lua'
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2025-12-18 14:45:57 -05:00 |
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f75ff36c3d
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luaconsole.cpp has been removed. Ascii driver is still sending text via stdin, but it is now ignored. So in ascii mode, commands are currently not interpreted.
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2025-12-16 00:34:30 -05:00 |
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1b7f917cdf
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Using CHANNEL_PRINTS to transfer printbuffers to stdout is now working.
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2025-12-15 23:35:47 -05:00 |
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9dc974ebca
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Eliminate stdostream (finally, that was awful.)
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2025-12-15 22:42:02 -05:00 |
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f528ba69fe
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Stop channeling printbuffers to stdostream. Instead, provide an invocation CHANNEL_PRINTS.
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2025-12-15 22:22:03 -05:00 |
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a0703effc3
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Console overhaul, part 2. New console is mostly working.
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2025-12-09 15:51:35 -05:00 |
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2d1def8dc6
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Lua Console Overhaul in progress
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2025-12-09 02:42:13 -05:00 |
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a242244f9c
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Add VALIDATE_LUA as a function in lpxserver and lpxclient
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2025-12-03 19:55:53 -05:00 |
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27b5ce7ef4
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Add mini-diffs and change the difference transmission frequency.
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2025-12-02 18:06:23 -05:00 |
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383ed25453
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Completed the play-seq animation command for characters
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2025-11-18 00:40:43 -05:00 |
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63dcbb7434
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Convert anim step hashes from uint64 to int64, because blueprint has no uint64
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2025-10-10 19:03:04 -04:00 |
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4b0f85ef19
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Removed 'autofinish' from the animation C++ system, replaced it with more elegant implementation in blueprint.
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2025-09-22 16:17:21 -04:00 |
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9b304985e3
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Fix name reuse issues for actors, and make luprex IDs more readable
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2025-08-04 17:13:34 -04:00 |
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fd453e6b30
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Fix bugs in animation queue handling, and add animation timeouts
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2025-07-02 16:01:18 -04:00 |
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c0307b970b
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Some corrections to lpxclient code
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2025-06-27 20:03:38 -04:00 |
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88b02c5458
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Fix null pointer in lpxserver
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2025-06-27 19:58:39 -04:00 |
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be9ff4db35
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Add global variables 'actor' and 'place'
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2025-06-27 16:34:11 -04:00 |
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be45f55222
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More work on making intellisense work
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2025-06-16 21:32:40 -04:00 |
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80ff7d7d92
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Refactor code for invoke_lua_source and world.init. Also, add compile_commands.json to luprex
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2025-06-16 19:58:26 -04:00 |
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f150b14d30
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Improve consistency of naming in 'invoke/access' pipeline.
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2025-06-13 21:03:13 -04:00 |
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8940dd9e70
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Hotkeys working now
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2025-06-02 19:21:17 -04:00 |
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40da211985
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Still working on event handling for hotkey widgets
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2025-05-23 15:33:18 -04:00 |
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dea3444be4
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Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
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2025-05-12 18:23:37 -04:00 |
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11b509cfdf
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Some work to make hotkeys a 'real thing' on the lua side
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2025-04-15 18:59:03 -04:00 |
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c060b87556
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Got the whole look-at demo up and running.
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2025-04-07 19:29:47 -04:00 |
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865297331a
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Better error handling in 'Call a Lua Function' k2node
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2025-04-07 18:00:45 -04:00 |
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d35125eb70
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Lots of work on look-at widgets
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2025-04-07 16:48:27 -04:00 |
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