Commit Graph

201 Commits

Author SHA1 Message Date
6b057d1514 Improve docs for UlxUserWidget 2026-04-17 03:17:15 -04:00
392faff205 Clean up the player controller 2026-04-17 02:53:32 -04:00
ae1ad7640d WB_Hotkeys redesigned to use enhanced input. Amazing! 2026-04-17 02:18:30 -04:00
26399a6a15 More work on managing input events 2026-04-16 00:13:48 -04:00
8a3d200247 First step of new focus management system 2026-04-15 22:55:02 -04:00
c14947382d lxLuaWidget is gone. 2026-04-09 16:58:19 -04:00
6b21fb9674 Good type-to-text routine in MCP 2026-03-15 02:53:25 -04:00
9f90c14aa4 Add clangd-diag-all-source and run it 2026-03-12 19:12:37 -04:00
695de53b30 More MCP work 2026-03-08 21:28:47 -04:00
9cc1cb502b Exporter now exports ascii package dump as well. 2026-03-05 16:44:07 -05:00
ad6540a6b1 Partway done with refactor to lx Player Controller 2026-03-05 16:41:27 -05:00
db53935db9 Refactors in UlxLuaValues, and add cursor-rewind to ReadLuaValues node. 2026-03-04 20:32:05 -05:00
6d018fc02b Finished implementing the ReadLuaValues K2Node 2026-03-04 19:54:13 -05:00
78f0f318c5 Add 'ParseReturnValuesOnly' to the lua prototype parser. 2026-03-04 17:50:18 -05:00
4dabb98d05 Added 'ReadLuaValues', initialized with a copy of LuaCallNode 2026-03-04 17:17:00 -05:00
cb6f9ebe1d Massive refactoring in FormatMessage and LuaCallNode 2026-03-04 06:47:37 -05:00
6428194393 Refactor Format Message, step 1 2026-03-04 03:00:44 -05:00
1728386f5c Lots of refactoring in LuaCallNode 2026-03-04 02:56:15 -05:00
b81a2a8685 Clean up code for LuaCallNode 2026-03-04 01:38:19 -05:00
7532a7a769 Fix link error 2026-03-03 00:58:22 -05:00
395ca61828 Starting refactor to remove CommonUI 2026-03-03 00:56:43 -05:00
3613528ab8 More cleanup in LuprexSockets. 2026-03-02 22:51:22 -05:00
f75dff4cbc Some code cleanup in the sockets module. 2026-03-02 22:51:22 -05:00
08d9ab2823 Clean up WB_console 2026-03-02 18:17:50 -05:00
bb91711a63 Fix tiny bug. 2026-03-02 17:17:23 -05:00
e491c9db4e Code to click a function in the blueprint editor and pop up the C++ 2026-03-02 16:26:19 -05:00
2765ea3f07 A few tiny cleanups 2026-02-27 18:40:29 -05:00
8825fe3a1e Got rid of multithreading in GameMode 2026-02-27 17:49:29 -05:00
7bb4854844 Refactoring to move things from GameMode into UlxEngineWrapper subsystem. 2026-02-27 17:00:46 -05:00
1fa99bac3e A little light tweaking 2026-02-27 13:31:06 -05:00
56dc1319c1 Eliminate lpx-paths.hpp, which contains hardwired paths. 2026-02-25 17:22:26 -05:00
816c3f6a0d A little more decoupling, and rename ChannelPrints 2026-02-25 17:07:36 -05:00
5c69883222 Rearrange FormatDataLibrary to have less module coupling. 2026-02-25 16:49:37 -05:00
199a6bb813 Make TangibleManager a GameInstance subsystem 2026-02-25 14:59:54 -05:00
b149714f20 Reduce coupling in the unreal side 2026-02-25 14:48:14 -05:00
95cd378dc0 Empty-string anim queues are now allowed 2026-02-25 02:54:54 -05:00
8889a36ba3 Final refactor of basebuffer 2026-02-22 23:56:48 -05:00
cbbe475f65 Yet more refactors in basebuffer. 2026-02-22 22:46:54 -05:00
5c258be507 More refactors in basebuffer 2026-02-22 20:59:02 -05:00
cf77eb8544 Created MaskedRainbow material in unreal 2026-02-20 18:50:13 -05:00
a987754b38 Can now switch the skeletal mesh on a character 2026-02-17 15:49:52 -05:00
3f975dbada Unknown mess 2026-02-17 13:28:09 -05:00
9b1dd00a45 Fix claude settings 2026-02-17 11:51:58 -05:00
55ad662d3f More fixes to blueprint exporter. 2026-02-16 21:02:01 -05:00
15997aee62 More work on blueprint exporter, and some work on build system 2026-02-16 17:24:52 -05:00
a0c8935260 Fix some issues with blueprint exporter 2026-02-15 07:28:36 -05:00
218863d077 Add a blueprint exporter for claude code 2026-02-15 07:13:53 -05:00
f88a969ab4 Remove final reference to AlxCharacterBase 2026-02-14 03:55:24 -05:00
2eacc12cad Move a lot of EngineWrapper interfaces out of LuprexGameModeBase 2026-02-14 03:35:08 -05:00
d046ef8161 Start the process of standardizing the formatting of documentation inside our header files. 2026-02-14 02:14:19 -05:00