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6b057d1514
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Improve docs for UlxUserWidget
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2026-04-17 03:17:15 -04:00 |
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392faff205
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Clean up the player controller
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2026-04-17 02:53:32 -04:00 |
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ae1ad7640d
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WB_Hotkeys redesigned to use enhanced input. Amazing!
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2026-04-17 02:18:30 -04:00 |
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26399a6a15
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More work on managing input events
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2026-04-16 00:13:48 -04:00 |
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8a3d200247
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First step of new focus management system
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2026-04-15 22:55:02 -04:00 |
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c14947382d
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lxLuaWidget is gone.
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2026-04-09 16:58:19 -04:00 |
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6b21fb9674
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Good type-to-text routine in MCP
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2026-03-15 02:53:25 -04:00 |
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9f90c14aa4
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Add clangd-diag-all-source and run it
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2026-03-12 19:12:37 -04:00 |
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695de53b30
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More MCP work
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2026-03-08 21:28:47 -04:00 |
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9cc1cb502b
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Exporter now exports ascii package dump as well.
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2026-03-05 16:44:07 -05:00 |
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ad6540a6b1
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Partway done with refactor to lx Player Controller
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2026-03-05 16:41:27 -05:00 |
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db53935db9
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Refactors in UlxLuaValues, and add cursor-rewind to ReadLuaValues node.
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2026-03-04 20:32:05 -05:00 |
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6d018fc02b
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Finished implementing the ReadLuaValues K2Node
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2026-03-04 19:54:13 -05:00 |
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78f0f318c5
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Add 'ParseReturnValuesOnly' to the lua prototype parser.
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2026-03-04 17:50:18 -05:00 |
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4dabb98d05
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Added 'ReadLuaValues', initialized with a copy of LuaCallNode
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2026-03-04 17:17:00 -05:00 |
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cb6f9ebe1d
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Massive refactoring in FormatMessage and LuaCallNode
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2026-03-04 06:47:37 -05:00 |
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6428194393
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Refactor Format Message, step 1
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2026-03-04 03:00:44 -05:00 |
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1728386f5c
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Lots of refactoring in LuaCallNode
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2026-03-04 02:56:15 -05:00 |
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b81a2a8685
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Clean up code for LuaCallNode
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2026-03-04 01:38:19 -05:00 |
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7532a7a769
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Fix link error
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2026-03-03 00:58:22 -05:00 |
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395ca61828
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Starting refactor to remove CommonUI
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2026-03-03 00:56:43 -05:00 |
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3613528ab8
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More cleanup in LuprexSockets.
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2026-03-02 22:51:22 -05:00 |
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f75dff4cbc
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Some code cleanup in the sockets module.
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2026-03-02 22:51:22 -05:00 |
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08d9ab2823
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Clean up WB_console
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2026-03-02 18:17:50 -05:00 |
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bb91711a63
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Fix tiny bug.
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2026-03-02 17:17:23 -05:00 |
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e491c9db4e
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Code to click a function in the blueprint editor and pop up the C++
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2026-03-02 16:26:19 -05:00 |
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2765ea3f07
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A few tiny cleanups
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2026-02-27 18:40:29 -05:00 |
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8825fe3a1e
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Got rid of multithreading in GameMode
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2026-02-27 17:49:29 -05:00 |
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7bb4854844
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Refactoring to move things from GameMode into UlxEngineWrapper subsystem.
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2026-02-27 17:00:46 -05:00 |
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1fa99bac3e
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A little light tweaking
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2026-02-27 13:31:06 -05:00 |
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56dc1319c1
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Eliminate lpx-paths.hpp, which contains hardwired paths.
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2026-02-25 17:22:26 -05:00 |
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816c3f6a0d
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A little more decoupling, and rename ChannelPrints
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2026-02-25 17:07:36 -05:00 |
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5c69883222
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Rearrange FormatDataLibrary to have less module coupling.
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2026-02-25 16:49:37 -05:00 |
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199a6bb813
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Make TangibleManager a GameInstance subsystem
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2026-02-25 14:59:54 -05:00 |
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b149714f20
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Reduce coupling in the unreal side
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2026-02-25 14:48:14 -05:00 |
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95cd378dc0
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Empty-string anim queues are now allowed
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2026-02-25 02:54:54 -05:00 |
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8889a36ba3
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Final refactor of basebuffer
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2026-02-22 23:56:48 -05:00 |
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cbbe475f65
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Yet more refactors in basebuffer.
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2026-02-22 22:46:54 -05:00 |
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5c258be507
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More refactors in basebuffer
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2026-02-22 20:59:02 -05:00 |
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cf77eb8544
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Created MaskedRainbow material in unreal
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2026-02-20 18:50:13 -05:00 |
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a987754b38
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Can now switch the skeletal mesh on a character
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2026-02-17 15:49:52 -05:00 |
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3f975dbada
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Unknown mess
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2026-02-17 13:28:09 -05:00 |
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9b1dd00a45
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Fix claude settings
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2026-02-17 11:51:58 -05:00 |
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55ad662d3f
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More fixes to blueprint exporter.
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2026-02-16 21:02:01 -05:00 |
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15997aee62
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More work on blueprint exporter, and some work on build system
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2026-02-16 17:24:52 -05:00 |
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a0c8935260
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Fix some issues with blueprint exporter
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2026-02-15 07:28:36 -05:00 |
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218863d077
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Add a blueprint exporter for claude code
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2026-02-15 07:13:53 -05:00 |
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f88a969ab4
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Remove final reference to AlxCharacterBase
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2026-02-14 03:55:24 -05:00 |
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2eacc12cad
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Move a lot of EngineWrapper interfaces out of LuprexGameModeBase
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2026-02-14 03:35:08 -05:00 |
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d046ef8161
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Start the process of standardizing the formatting of documentation inside our header files.
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2026-02-14 02:14:19 -05:00 |
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