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d85b62027c
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Ported a few MCP handlers to the new registration system
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2026-03-06 00:33:07 -05:00 |
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cf1c2bf8cf
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Implemented new framework for MCP Handlers. Made one handler with the new framework.
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2026-03-06 00:08:30 -05:00 |
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9b32de024a
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Begining refactor of BlueprintMCP
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2026-03-05 21:23:59 -05:00 |
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8367bd2221
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Initial checkin of Blueprint-MCP plugin
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2026-03-05 19:26:46 -05:00 |
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9cc1cb502b
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Exporter now exports ascii package dump as well.
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2026-03-05 16:44:07 -05:00 |
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7bbc39a5dd
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Remove crap from WB_hotkeys
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2026-03-05 16:44:07 -05:00 |
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cd00d192e2
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Forgot to remove crosshair stuff from gamemode
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2026-03-05 16:44:07 -05:00 |
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9b6729b0f4
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Crosshair and Look-at Widget are now owned by Player Controller
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2026-03-05 16:44:07 -05:00 |
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0b2abaffe1
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More of the look-at stuff moved to lx Player Controller
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2026-03-05 16:44:07 -05:00 |
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adf7b96eec
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Luprex Look-at stuff has been moved to lx Player Controller
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2026-03-05 16:44:05 -05:00 |
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ad6540a6b1
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Partway done with refactor to lx Player Controller
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2026-03-05 16:41:27 -05:00 |
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0b014f9390
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Do some work on the docs.
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2026-03-05 04:48:15 -05:00 |
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db53935db9
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Refactors in UlxLuaValues, and add cursor-rewind to ReadLuaValues node.
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2026-03-04 20:32:05 -05:00 |
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6d018fc02b
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Finished implementing the ReadLuaValues K2Node
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2026-03-04 19:54:13 -05:00 |
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78f0f318c5
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Add 'ParseReturnValuesOnly' to the lua prototype parser.
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2026-03-04 17:50:18 -05:00 |
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4dabb98d05
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Added 'ReadLuaValues', initialized with a copy of LuaCallNode
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2026-03-04 17:17:00 -05:00 |
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cb6f9ebe1d
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Massive refactoring in FormatMessage and LuaCallNode
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2026-03-04 06:47:37 -05:00 |
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6428194393
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Refactor Format Message, step 1
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2026-03-04 03:00:44 -05:00 |
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1728386f5c
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Lots of refactoring in LuaCallNode
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2026-03-04 02:56:15 -05:00 |
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b81a2a8685
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Clean up code for LuaCallNode
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2026-03-04 01:38:19 -05:00 |
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528a7b14df
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Add clangd-query
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2026-03-03 21:15:48 -05:00 |
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2dd07f1a9c
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CommonUI is gone.
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2026-03-03 01:10:56 -05:00 |
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7532a7a769
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Fix link error
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2026-03-03 00:58:22 -05:00 |
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395ca61828
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Starting refactor to remove CommonUI
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2026-03-03 00:56:43 -05:00 |
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3613528ab8
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More cleanup in LuprexSockets.
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2026-03-02 22:51:22 -05:00 |
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f75dff4cbc
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Some code cleanup in the sockets module.
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2026-03-02 22:51:22 -05:00 |
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08d9ab2823
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Clean up WB_console
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2026-03-02 18:17:50 -05:00 |
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bb91711a63
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Fix tiny bug.
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2026-03-02 17:17:23 -05:00 |
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e491c9db4e
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Code to click a function in the blueprint editor and pop up the C++
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2026-03-02 16:26:19 -05:00 |
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2765ea3f07
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A few tiny cleanups
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2026-02-27 18:40:29 -05:00 |
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8825fe3a1e
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Got rid of multithreading in GameMode
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2026-02-27 17:49:29 -05:00 |
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7bb4854844
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Refactoring to move things from GameMode into UlxEngineWrapper subsystem.
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2026-02-27 17:00:46 -05:00 |
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0aea1e0798
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Fix luprex Makefile so it emits full paths, and replace add-compile-commands.py with a better way to build compile_commands.json for luprex
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2026-02-27 15:29:44 -05:00 |
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1fa99bac3e
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A little light tweaking
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2026-02-27 13:31:06 -05:00 |
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56dc1319c1
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Eliminate lpx-paths.hpp, which contains hardwired paths.
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2026-02-25 17:22:26 -05:00 |
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816c3f6a0d
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A little more decoupling, and rename ChannelPrints
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2026-02-25 17:07:36 -05:00 |
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5c69883222
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Rearrange FormatDataLibrary to have less module coupling.
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2026-02-25 16:49:37 -05:00 |
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199a6bb813
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Make TangibleManager a GameInstance subsystem
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2026-02-25 14:59:54 -05:00 |
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b149714f20
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Reduce coupling in the unreal side
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2026-02-25 14:48:14 -05:00 |
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948de31f71
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Working on rainbow asset
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2026-02-25 13:09:46 -05:00 |
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cc629227a5
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Change the way the lua engine initialization functions are called
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2026-02-25 03:43:44 -05:00 |
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95cd378dc0
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Empty-string anim queues are now allowed
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2026-02-25 02:54:54 -05:00 |
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4b81a0768a
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Convert to pragma once
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2026-02-25 01:58:19 -05:00 |
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adead5149e
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Move some of the difference-transmission unit tests from lua to C++
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2026-02-25 01:48:23 -05:00 |
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829537a8d6
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Move some stuff out of LuaStack
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2026-02-24 23:44:10 -05:00 |
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2c2d4e44bb
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Consolidate unit testing code
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2026-02-24 23:15:02 -05:00 |
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a7027873ab
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Refactor to remove dependency of DrivenEngine on World
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2026-02-24 22:36:01 -05:00 |
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8889a36ba3
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Final refactor of basebuffer
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2026-02-22 23:56:48 -05:00 |
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cbbe475f65
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Yet more refactors in basebuffer.
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2026-02-22 22:46:54 -05:00 |
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5c258be507
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More refactors in basebuffer
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2026-02-22 20:59:02 -05:00 |
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