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6e358c7eb9
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Upgrade to Unreal 5.5 to fix bug and get access to Visual Chaos Debugger
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2025-08-27 20:57:12 -04:00 |
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40da211985
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Still working on event handling for hotkey widgets
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2025-05-23 15:33:18 -04:00 |
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dea3444be4
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Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
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2025-05-12 18:23:37 -04:00 |
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c0160bdd19
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Make it easier to create look-at widgets
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2025-04-15 15:48:33 -04:00 |
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cc4441cb31
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Rename IntegrationGameModeBase to LuprexGameModeBase, and other small refactors
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2025-03-17 18:04:55 -04:00 |
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a01f6f4e7b
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Changes related to ray-collision, and luprex global variable stuff
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2025-01-14 18:37:31 -05:00 |
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cd3e78a206
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Working on positionable crosshair
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2025-01-07 18:46:40 -05:00 |
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4b685937cf
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More tweaks to default editor configuration
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2024-10-10 15:23:02 -04:00 |
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5b963b9c8f
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More tweaking of configs
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2024-10-09 18:22:32 -04:00 |
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d2a3d5b49c
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More tweaks
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2024-10-09 18:10:08 -04:00 |
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403a0b4a77
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More tweaks to build
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2024-10-09 17:16:09 -04:00 |
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a295ff5e53
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A Bunch of miscellaneous refactoring
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2024-09-24 22:13:56 -04:00 |
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a61a74a7b0
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Replace invoke_engio with invoke_lua_call
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2024-08-29 17:46:12 -04:00 |
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d11fbca815
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TangibleCharacter can now be interactively controlled
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2024-02-02 15:48:27 -05:00 |
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6e80e88576
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Move to LpxLevel
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2023-08-28 19:42:06 -04:00 |
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a436c20037
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Changed V7 to No V7
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2023-06-09 14:36:47 -04:00 |
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7fb8c5fefa
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Commit most of the source code
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2023-06-08 17:10:14 -04:00 |
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