Commit Graph

25 Commits

Author SHA1 Message Date
f7e9305d64 Now echoing Luprex console messages to the Unreal Log as well. Had to make them warnings in order to make them more visible, which in turn meant I had to modify the BreakToDebugger system to be able to ignore these console messages. 2026-06-10 17:20:45 -04:00
2bfa3024f1 Lots of work on the lua read-eval-print loop 2026-05-21 18:41:09 -04:00
36ec4a3b9b Add new input device processor 2026-05-18 19:26:11 -04:00
236693fca6 More work on Prompt Widget 2026-05-07 04:11:37 -04:00
3e7e6a2ae4 More progress on prompt 2026-05-04 15:27:28 -04:00
ae1ad7640d WB_Hotkeys redesigned to use enhanced input. Amazing! 2026-04-17 02:18:30 -04:00
7bb4854844 Refactoring to move things from GameMode into UlxEngineWrapper subsystem. 2026-02-27 17:00:46 -05:00
2eacc12cad Move a lot of EngineWrapper interfaces out of LuprexGameModeBase 2026-02-14 03:35:08 -05:00
107cb57b66 Lots of refactoring related to Movement Component State. Still not done yet. 2026-02-13 23:24:18 -05:00
fbe2b7a45a Big refactor of ScriptedAnimations, moved into their own source file, lots of reorganization. 2025-10-14 20:24:37 -04:00
e7cb47db5b Successful implementation of UlxScriptedAnimations 2025-10-10 17:33:39 -04:00
8940dd9e70 Hotkeys working now 2025-06-02 19:21:17 -04:00
c4479b4d59 Final design of 'If Key is Reserved' routine 2025-05-27 17:49:18 -04:00
23194ac0e5 Finish implementing IsKeyUsedByPlayerController 2025-05-27 16:30:49 -04:00
40da211985 Still working on event handling for hotkey widgets 2025-05-23 15:33:18 -04:00
dea3444be4 Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels. 2025-05-12 18:23:37 -04:00
e81134473e Rewrite absurd implementation of lxCrosshairWidget to use FAnchors instead 2025-04-02 23:22:16 -04:00
a01f6f4e7b Changes related to ray-collision, and luprex global variable stuff 2025-01-14 18:37:31 -05:00
cd3e78a206 Working on positionable crosshair 2025-01-07 18:46:40 -05:00
75dcdf54cc lxGameMode can now trap UE_LOG Error into the debugger 2024-11-22 23:01:05 -05:00
ecbca6e5a2 Move some utility functions from Blueprint to C++ 2024-10-15 16:17:44 -04:00
c1f5813f1d More refactoring on Animation Queue Changed 2024-09-30 13:59:17 -04:00
1f1f383da0 Get rid of lxTangibleInterface 2024-09-24 22:56:49 -04:00
a295ff5e53 A Bunch of miscellaneous refactoring 2024-09-24 22:13:56 -04:00
0b7049cf5a Rearrange all Blueprint functions into better categories 2024-09-24 18:58:13 -04:00