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@@ -25,9 +25,16 @@
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- `Docs/` — Documentation.
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- `Docs/` — Documentation.
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- `Config/` — Unreal config files
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- `Config/` — Unreal config files
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- `EnginePatches/` — Custom engine modifications
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- `EnginePatches/` — Custom engine modifications
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- `Plugins/UEWingman/` - A plugin that gives you control over the unreal editor. Drive it from bash via `python3 Plugins/UEWingman/ue-wingman.py <Command> key=value ...` (values starting with `[` or `{` are parsed as JSON).
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- `Plugins/UEWingman/` - A plugin that gives you control over the unreal editor.
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- `../integration.UE/` - the unreal engine source tree
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- `../integration.UE/` - the unreal engine source tree
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## Using ue-wingman
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- Drive it from bash using: ue-wingman <Command> <Arg1> <Arg2> ...
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- ue-wingman Documentation_Manual
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- ue-wingman Documentation_Commands
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- ue-wingman Documentation_Command <specific_command>
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## Coding Conventions
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## Coding Conventions
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- Prefer early returns and `continue` to reduce nesting (never-nester style).
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- Prefer early returns and `continue` to reduce nesting (never-nester style).
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@@ -1,13 +0,0 @@
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[/Script/UnrealEd.EditorStyleSettings]
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AssetEditorOpenLocation=MainWindow
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[/Script/BlueprintGraph.BlueprintEditorSettings]
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SaveOnCompile=SoC_SuccessOnly
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[/Script/UnrealEd.EditorLoadingSavingSettings]
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RestoreOpenAssetTabsOnRestart=AlwaysRestore
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AutoSaveWarningInSeconds=0
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@@ -7,11 +7,11 @@
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GameViewportClientClassName=/Script/Integration.lxViewportClient
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GameViewportClientClassName=/Script/Integration.lxViewportClient
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/LpxLevel.LpxLevel
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GameDefaultMap=/Game/LpxBasicLevel.LpxBasicLevel
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GlobalDefaultGameMode=/Game/Luprex/lxGameMode.lxGameMode_C
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GlobalDefaultGameMode=/Game/Luprex/lxGameMode.lxGameMode_C
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GameInstanceClass=/Script/IntegrationV7.GameInstanceV7
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GameInstanceClass=/Script/IntegrationV7.GameInstanceV7
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GlobalDefaultServerGameMode=/Game/IntegrationGameModeBaseBP.IntegrationGameModeBaseBP_C
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GlobalDefaultServerGameMode=/Game/IntegrationGameModeBaseBP.IntegrationGameModeBaseBP_C
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EditorStartupMap=/Game/LpxLevel.LpxLevel
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EditorStartupMap=/Game/LpxBasicLevel.LpxBasicLevel
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bEnablePlugin=True
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Content/LandscapeLevel.umap
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