19 lines
416 B
C++
19 lines
416 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FlxIntegrationModuleImpl : public IModuleInterface
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{
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public:
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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private:
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#if WITH_EDITOR
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void OnAssetSaved(const FString& PackageFilename, UPackage* Package, FObjectPostSaveContext Context);
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FDelegateHandle OnAssetSavedHandle;
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#endif
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};
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