14 lines
284 B
C++
14 lines
284 B
C++
#ifndef TABLE_HPP
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#define TABLE_HPP
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#include "luastack.hpp"
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// Clear a table. Takes the table as a parameter.
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int table_clear(lua_State *L);
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// Takes an object O. If O is a table, returns it, otherwise
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// returns a new table.
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int table_coerce(lua_State *L);
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#endif // TABLE_HPP
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