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395ca61828
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Starting refactor to remove CommonUI
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2026-03-03 00:56:43 -05:00 |
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3613528ab8
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More cleanup in LuprexSockets.
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2026-03-02 22:51:22 -05:00 |
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f75dff4cbc
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Some code cleanup in the sockets module.
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2026-03-02 22:51:22 -05:00 |
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08d9ab2823
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Clean up WB_console
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2026-03-02 18:17:50 -05:00 |
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bb91711a63
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Fix tiny bug.
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2026-03-02 17:17:23 -05:00 |
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e491c9db4e
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Code to click a function in the blueprint editor and pop up the C++
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2026-03-02 16:26:19 -05:00 |
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2765ea3f07
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A few tiny cleanups
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2026-02-27 18:40:29 -05:00 |
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8825fe3a1e
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Got rid of multithreading in GameMode
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2026-02-27 17:49:29 -05:00 |
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7bb4854844
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Refactoring to move things from GameMode into UlxEngineWrapper subsystem.
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2026-02-27 17:00:46 -05:00 |
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0aea1e0798
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Fix luprex Makefile so it emits full paths, and replace add-compile-commands.py with a better way to build compile_commands.json for luprex
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2026-02-27 15:29:44 -05:00 |
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1fa99bac3e
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A little light tweaking
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2026-02-27 13:31:06 -05:00 |
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56dc1319c1
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Eliminate lpx-paths.hpp, which contains hardwired paths.
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2026-02-25 17:22:26 -05:00 |
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816c3f6a0d
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A little more decoupling, and rename ChannelPrints
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2026-02-25 17:07:36 -05:00 |
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5c69883222
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Rearrange FormatDataLibrary to have less module coupling.
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2026-02-25 16:49:37 -05:00 |
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199a6bb813
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Make TangibleManager a GameInstance subsystem
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2026-02-25 14:59:54 -05:00 |
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b149714f20
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Reduce coupling in the unreal side
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2026-02-25 14:48:14 -05:00 |
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948de31f71
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Working on rainbow asset
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2026-02-25 13:09:46 -05:00 |
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cc629227a5
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Change the way the lua engine initialization functions are called
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2026-02-25 03:43:44 -05:00 |
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95cd378dc0
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Empty-string anim queues are now allowed
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2026-02-25 02:54:54 -05:00 |
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4b81a0768a
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Convert to pragma once
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2026-02-25 01:58:19 -05:00 |
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adead5149e
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Move some of the difference-transmission unit tests from lua to C++
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2026-02-25 01:48:23 -05:00 |
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829537a8d6
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Move some stuff out of LuaStack
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2026-02-24 23:44:10 -05:00 |
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2c2d4e44bb
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Consolidate unit testing code
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2026-02-24 23:15:02 -05:00 |
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a7027873ab
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Refactor to remove dependency of DrivenEngine on World
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2026-02-24 22:36:01 -05:00 |
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8889a36ba3
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Final refactor of basebuffer
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2026-02-22 23:56:48 -05:00 |
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cbbe475f65
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Yet more refactors in basebuffer.
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2026-02-22 22:46:54 -05:00 |
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5c258be507
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More refactors in basebuffer
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2026-02-22 20:59:02 -05:00 |
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bd2f927d6f
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Make some of the class names in BaseBuffer more accurate.
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2026-02-22 19:46:26 -05:00 |
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861f9b27dc
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A small refactor in BaseBuffer, in preparation for a bigger one
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2026-02-22 19:26:31 -05:00 |
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ee94f9f3a1
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Lots of work on the LuaStack documentation
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2026-02-22 02:12:28 -05:00 |
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28604e7e17
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Reformat 'Our In House Lua API'
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2026-02-22 00:26:22 -05:00 |
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f544888938
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A little more work on getclass and classname
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2026-02-21 23:58:33 -05:00 |
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b1a132e252
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Rewrite 'getclass' and 'classname' operators. These were flaky and inconsistent.
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2026-02-21 23:37:55 -05:00 |
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afa8c698be
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Another refactor to remove references to the world model from LuaStack
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2026-02-21 22:00:23 -05:00 |
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e9d185acb0
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Refactor: remove references to class World from util and luastack. These are low-level modules that should not reference class World.
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2026-02-21 21:42:53 -05:00 |
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7e7f9bf147
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Remove globaldb.hpp, a dead file.
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2026-02-21 20:59:56 -05:00 |
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61b98db9b0
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Add more documentation to printbuffer.h
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2026-02-21 20:48:02 -05:00 |
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8081297207
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Use fewer pointers: no back-pointer in tangibles.
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2026-02-21 20:32:36 -05:00 |
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00ef81bf0d
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Use fewer pointers refactor: get rid of visible_world_ in drivenengine. The world is now fully owned by the drivenengine.
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2026-02-21 19:27:42 -05:00 |
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48b7bf37da
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Use fewer pointers refactor: eliminate some pointers in DrivenEngine
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2026-02-21 18:47:54 -05:00 |
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0531f50056
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Remove luaconsole.hpp - this has been dead code a long time
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2026-02-21 03:19:30 -05:00 |
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2170b9fdde
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Add tokens to the standard less-than comparison operator
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2026-02-21 03:16:59 -05:00 |
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98aae29c1c
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Remove some spurious crap from table.cpp
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2026-02-21 03:16:59 -05:00 |
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d79ecef1fe
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Add _ to the set of characters allowed in tokens
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2026-02-21 03:16:59 -05:00 |
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3f2f3416c6
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Remove some unhelpful docs
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2026-02-21 03:16:59 -05:00 |
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9f286a1648
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Better documentation about tokens
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2026-02-21 03:16:59 -05:00 |
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cf77eb8544
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Created MaskedRainbow material in unreal
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2026-02-20 18:50:13 -05:00 |
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68b88a19f4
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A few small fixes to the pretty-printer
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2026-02-19 00:22:42 -05:00 |
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7039c43065
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Add token literals to the lua parser
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2026-02-19 00:11:44 -05:00 |
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1fd06f0628
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Better support for serialization and sorting of the Token data type
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2026-02-18 23:23:59 -05:00 |
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