Commit Graph

1194 Commits

Author SHA1 Message Date
f7e9305d64 Now echoing Luprex console messages to the Unreal Log as well. Had to make them warnings in order to make them more visible, which in turn meant I had to modify the BreakToDebugger system to be able to ignore these console messages. 2026-06-10 17:20:45 -04:00
0b5c47d8c7 Some changes to make login.init more consistent. 2026-06-09 17:36:58 -04:00
7d6898edb3 This file is not supposed to be here 2026-06-09 16:58:53 -04:00
da858f4a99 Remove some files 2026-06-09 16:58:14 -04:00
514fca47bc checking misc crap 2026-06-09 16:56:00 -04:00
393be51c76 Changes to login.lua to switch characters at a pylon. 2026-06-09 16:56:00 -04:00
29726631dd Auto-reconnect is now deliberately slowed down 2026-06-09 15:06:40 -04:00
7d6b1f207f Move 'break to debugger' into editor preferences 2026-06-09 14:32:02 -04:00
6a230e3ab2 First attempt at error-resistant /cpl directive 2026-06-08 17:47:10 -04:00
53a06281fd replace abandon_server with disconnect_and_reconnect 2026-06-08 15:54:20 -04:00
fa7dcdcb0d Increase view radius, remove radius parameter from get_tangibles_near 2026-06-08 14:58:44 -04:00
536abb2231 Better login handling 2026-06-08 14:23:55 -04:00
8d88c88fa0 Working on redirect/connect/etc 2026-06-05 17:52:46 -04:00
8a46788512 Disable world partition 2026-06-05 16:54:32 -04:00
f7a2d83f6e Disable world partition 2026-06-05 15:24:37 -04:00
e9c562eee5 Invoke can now only invoke method in class 'invoke', likewise for 'probe' 2026-06-03 17:03:07 -04:00
6658fb7940 Add Editor Preference to control server selection 2026-06-03 15:52:20 -04:00
d951d2ab61 More work on redirect 2026-06-02 18:34:03 -04:00
6c9f75bfac Remove error checking from redirect 2026-06-02 02:52:42 -04:00
f0460cdc71 redirect code in place 2026-06-02 02:42:28 -04:00
bfaf161d30 Cleaning up lpxclient and lpxserver in preparation for redirect implementation 2026-06-01 22:49:25 -04:00
1b0d96934f Readme updates 2026-06-01 20:53:02 -04:00
cc34e36cd2 A small refactor in UEWingman, for readability 2026-06-01 20:53:02 -04:00
e1f3c81cbd Progress toward implementing redirect 2026-05-27 17:13:32 -04:00
779c9f5c2e Better code reload 2026-05-27 14:50:34 -04:00
d737879ed6 More slash command stuff 2026-05-26 18:42:48 -04:00
46051526e6 New slash command parser 2026-05-26 18:20:35 -04:00
8dab0d16b7 CPL command 2026-05-26 15:07:42 -04:00
933c1ac6c3 More tweaks on tracebacks 2026-05-21 19:40:30 -04:00
521d4726ad Make lua tracebacks a little better 2026-05-21 19:24:11 -04:00
2bfa3024f1 Lots of work on the lua read-eval-print loop 2026-05-21 18:41:09 -04:00
f7983b1f02 Final form of radial menus 2026-05-19 02:55:31 -04:00
36ec4a3b9b Add new input device processor 2026-05-18 19:26:11 -04:00
1c2be1b4d8 Radial menus are in good shape 2026-05-18 16:12:26 -04:00
0b23c82e73 Progress on radial menus 2026-05-18 02:26:28 -04:00
b1defd821b More work on radial menus 2026-05-16 02:27:18 -04:00
e17f5417f2 Real progress on radial menus 2026-05-16 01:49:26 -04:00
c0848c2670 Completing downgrade to 5.5.4 2026-05-15 19:37:34 -04:00
94e6385f14 Downgrading to Unreal 5.5.4 2026-05-15 18:28:41 -04:00
1328f6e5f7 Working on radial menus 2026-05-15 18:14:38 -04:00
5d2377df1d More work on the argv conversion of ue-wingman 2026-05-13 22:03:19 -04:00
e0d45cc1db Refactoring ue-wingman to be a command-line only tool 2026-05-13 21:36:40 -04:00
ff9c045c8e Initial code for radial rendering 2026-05-11 00:13:30 -04:00
e669140e2c Layout code for radial menu complete. 2026-05-09 03:16:41 -04:00
420ea088d7 More work on radial menus 2026-05-08 17:55:11 -04:00
b00ec49e91 A few tweaks for the latest engine version 2026-05-08 14:16:52 -04:00
1aa888ac82 THinking about radial menus 2026-05-08 04:26:54 -04:00
236693fca6 More work on Prompt Widget 2026-05-07 04:11:37 -04:00
b5e121f884 Update to latest engine 2026-05-05 19:12:03 -04:00
ac4302141c Add gitdeps cache 2026-05-05 18:19:30 -04:00