241 Commits

Author SHA1 Message Date
f7e9305d64 Now echoing Luprex console messages to the Unreal Log as well. Had to make them warnings in order to make them more visible, which in turn meant I had to modify the BreakToDebugger system to be able to ignore these console messages. 2026-06-10 17:20:45 -04:00
7d6898edb3 This file is not supposed to be here 2026-06-09 16:58:53 -04:00
514fca47bc checking misc crap 2026-06-09 16:56:00 -04:00
7d6b1f207f Move 'break to debugger' into editor preferences 2026-06-09 14:32:02 -04:00
fa7dcdcb0d Increase view radius, remove radius parameter from get_tangibles_near 2026-06-08 14:58:44 -04:00
e9c562eee5 Invoke can now only invoke method in class 'invoke', likewise for 'probe' 2026-06-03 17:03:07 -04:00
6658fb7940 Add Editor Preference to control server selection 2026-06-03 15:52:20 -04:00
779c9f5c2e Better code reload 2026-05-27 14:50:34 -04:00
d737879ed6 More slash command stuff 2026-05-26 18:42:48 -04:00
46051526e6 New slash command parser 2026-05-26 18:20:35 -04:00
8dab0d16b7 CPL command 2026-05-26 15:07:42 -04:00
2bfa3024f1 Lots of work on the lua read-eval-print loop 2026-05-21 18:41:09 -04:00
f7983b1f02 Final form of radial menus 2026-05-19 02:55:31 -04:00
36ec4a3b9b Add new input device processor 2026-05-18 19:26:11 -04:00
1c2be1b4d8 Radial menus are in good shape 2026-05-18 16:12:26 -04:00
0b23c82e73 Progress on radial menus 2026-05-18 02:26:28 -04:00
e17f5417f2 Real progress on radial menus 2026-05-16 01:49:26 -04:00
1328f6e5f7 Working on radial menus 2026-05-15 18:14:38 -04:00
ff9c045c8e Initial code for radial rendering 2026-05-11 00:13:30 -04:00
e669140e2c Layout code for radial menu complete. 2026-05-09 03:16:41 -04:00
420ea088d7 More work on radial menus 2026-05-08 17:55:11 -04:00
236693fca6 More work on Prompt Widget 2026-05-07 04:11:37 -04:00
b5e121f884 Update to latest engine 2026-05-05 19:12:03 -04:00
78c85660c9 Prompt widget is pretty good now 2026-05-04 15:52:05 -04:00
3e7e6a2ae4 More progress on prompt 2026-05-04 15:27:28 -04:00
9d37f02d44 More work on prompt widget 2026-05-04 11:55:08 -04:00
97b5a3c593 Initial work on prompt widget 2026-05-04 02:14:14 -04:00
4680a0f3f4 Crosshair is back 2026-04-25 01:14:16 -04:00
3f6ef4b56c Simplify keyboard focus rule to just 'widget in front', full stop. 2026-04-24 20:17:08 -04:00
960abba07f Intellisense clangd fix 2026-04-22 23:32:50 -04:00
a689d59ea0 More work on focus, and good docs 2026-04-22 22:52:04 -04:00
a964211cc8 Fix some issues with new root canvas stuff 2026-04-22 17:02:24 -04:00
d985a6bc55 More fixing everything 2026-04-22 07:22:55 -04:00
4420c52b74 Working on new root canvas stuff 2026-04-21 22:28:22 -04:00
8e5d43fd24 Working on new root canvas stuff 2026-04-21 21:26:06 -04:00
ec983951fe InputModeRequests now use less-than operator to sort 2026-04-21 04:24:35 -04:00
dabb5b8f0b Lots of work on focus management 2026-04-19 03:01:23 -04:00
fd970f20c3 Lots of work on input processing 2026-04-18 01:11:21 -04:00
6388de9b39 Much work on input mode switching 2026-04-17 23:43:28 -04:00
7a09da8a4e Player controller code to sort input components better: widgets with 'Stop Input' go to top of priority stack, and also, priority actually works now. 2026-04-17 17:56:10 -04:00
6b057d1514 Improve docs for UlxUserWidget 2026-04-17 03:17:15 -04:00
392faff205 Clean up the player controller 2026-04-17 02:53:32 -04:00
ae1ad7640d WB_Hotkeys redesigned to use enhanced input. Amazing! 2026-04-17 02:18:30 -04:00
26399a6a15 More work on managing input events 2026-04-16 00:13:48 -04:00
8a3d200247 First step of new focus management system 2026-04-15 22:55:02 -04:00
c14947382d lxLuaWidget is gone. 2026-04-09 16:58:19 -04:00
6b21fb9674 Good type-to-text routine in MCP 2026-03-15 02:53:25 -04:00
9f90c14aa4 Add clangd-diag-all-source and run it 2026-03-12 19:12:37 -04:00
695de53b30 More MCP work 2026-03-08 21:28:47 -04:00
9cc1cb502b Exporter now exports ascii package dump as well. 2026-03-05 16:44:07 -05:00