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fd970f20c3
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Lots of work on input processing
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2026-04-18 01:11:21 -04:00 |
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6388de9b39
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Much work on input mode switching
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2026-04-17 23:43:28 -04:00 |
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7a09da8a4e
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Player controller code to sort input components better: widgets with 'Stop Input' go to top of priority stack, and also, priority actually works now.
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2026-04-17 17:56:10 -04:00 |
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d396f394ab
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Sequences are now implemented in UE Wingman
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2026-04-17 06:46:18 -04:00 |
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f19e8ccb72
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Working on implementing batch commands for UE wingman
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2026-04-17 05:51:13 -04:00 |
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6b057d1514
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Improve docs for UlxUserWidget
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2026-04-17 03:17:15 -04:00 |
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392faff205
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Clean up the player controller
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2026-04-17 02:53:32 -04:00 |
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ae1ad7640d
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WB_Hotkeys redesigned to use enhanced input. Amazing!
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2026-04-17 02:18:30 -04:00 |
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26399a6a15
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More work on managing input events
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2026-04-16 00:13:48 -04:00 |
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8a3d200247
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First step of new focus management system
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2026-04-15 22:55:02 -04:00 |
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2f83910897
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A bit of research on mouse clicks
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2026-04-14 17:16:46 -04:00 |
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7296847fb5
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Some usability tweaks for UE Wingman.
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2026-04-14 02:28:22 -04:00 |
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49331773bf
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Initial menu system by claude
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2026-04-14 02:05:15 -04:00 |
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07b90ced1a
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Work on the ue wingman manual
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2026-04-13 22:51:35 -04:00 |
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34011e43d5
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Overhaul of manual-generation code
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2026-04-13 21:33:16 -04:00 |
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1db2705877
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More tweaks
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2026-04-13 17:52:55 -04:00 |
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7a48a54ae5
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Overhaul code to press hotkeys
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2026-04-13 16:35:53 -04:00 |
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f3d9a903d2
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Fixed hotkey up/down handling
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2026-04-13 16:08:23 -04:00 |
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85a6fad139
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Bugfix for wayland
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2026-04-12 23:10:42 -04:00 |
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ea74f5fe76
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Add support for Blueprint Overrides, and make more progress on the hotkey widget.
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2026-04-10 16:56:17 -04:00 |
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ad6a33582b
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More work on name validation
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2026-04-09 22:41:38 -04:00 |
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d98c0081e6
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A tweak
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2026-04-09 22:10:43 -04:00 |
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224e6604e6
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Stricter name validation, and better disambiguation of graph actions
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2026-04-09 22:01:19 -04:00 |
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46ac6b34a8
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Working on wb_hotkey_image
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2026-04-09 17:53:42 -04:00 |
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c14947382d
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lxLuaWidget is gone.
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2026-04-09 16:58:19 -04:00 |
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81989e83d7
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Look-at widgets now probe their own configuration.
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2026-04-09 16:55:45 -04:00 |
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88b72712ca
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Better graph dump that shows exec pin names so that the AI knows how to connect them.
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2026-04-09 16:44:30 -04:00 |
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3b6207f7a1
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First step in redesigning lua widgets
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2026-04-09 14:43:11 -04:00 |
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6be07679d2
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A few more bug fixes
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2026-04-09 04:22:28 -04:00 |
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9c2dcd9efb
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Fixed some bugs"
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2026-04-08 19:39:39 -04:00 |
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5001be6c90
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More tstrong
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2026-04-08 06:08:48 -04:00 |
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69b249f7ca
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Fix three bugs in WingVariables
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2026-04-08 05:54:00 -04:00 |
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50790280bb
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Minor cleanups
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2026-04-08 03:47:28 -04:00 |
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73f84c1681
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Renaming
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2026-04-08 03:40:59 -04:00 |
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f4286faeb1
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Make component refs into strrong pointers
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2026-04-08 03:35:47 -04:00 |
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15beb42d5f
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IWYU cleanup done
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2026-04-08 03:26:22 -04:00 |
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39cc7cd14b
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Next batch of IWYU cleanup
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2026-04-08 03:14:08 -04:00 |
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ba425c1ab3
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First batch of include cleanups
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2026-04-08 02:17:56 -04:00 |
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868152f302
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First attempt at removal of unnecessary include files
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2026-04-08 01:48:49 -04:00 |
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a43affe804
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Header file reorg, documentation, and cleanup
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2026-04-08 00:52:23 -04:00 |
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083452f83f
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Split WingComponentReference into a static helper class and a simple data class
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2026-04-08 00:07:01 -04:00 |
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9c3fab26c4
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Start cleaning WingReferences to be *just* the reference type and no methods
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2026-04-07 23:41:04 -04:00 |
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9382ed85f8
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Remove bullshit fields from UWingComponentReference
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2026-04-07 22:50:00 -04:00 |
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e9af515c05
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Fix two important bugs: the tokenizer was tokenizing '.' in identifiers wrong, and WingComponent was using the native flag incorrectly.
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2026-04-07 22:28:12 -04:00 |
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f77a8553e1
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Start creating WingReferences.h
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2026-04-07 22:04:44 -04:00 |
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b124cf72aa
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Graph export is more sophisticated about details, and GraphNode_Add now shows the node it created.
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2026-04-07 21:19:12 -04:00 |
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854e41d6c3
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WingFetcher now has no special case for pins. Instead, we implemented UWingPinReference.
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2026-04-07 19:23:37 -04:00 |
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9dd4031847
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Don't store the editor in the WingFetcher.
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2026-04-07 18:43:58 -04:00 |
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1586ec9268
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WingFetcher stores strong object pointers
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2026-04-07 18:20:28 -04:00 |
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476b0057f5
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Material instances are now pretty polished. We can create them, and dump and modify all types of parameters. Factory-based creation is now more polished, and it opens new assets in the editor if it can.
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2026-04-07 17:43:54 -04:00 |
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