Commit Graph

1165 Commits

Author SHA1 Message Date
521d4726ad Make lua tracebacks a little better 2026-05-21 19:24:11 -04:00
2bfa3024f1 Lots of work on the lua read-eval-print loop 2026-05-21 18:41:09 -04:00
f7983b1f02 Final form of radial menus 2026-05-19 02:55:31 -04:00
36ec4a3b9b Add new input device processor 2026-05-18 19:26:11 -04:00
1c2be1b4d8 Radial menus are in good shape 2026-05-18 16:12:26 -04:00
0b23c82e73 Progress on radial menus 2026-05-18 02:26:28 -04:00
b1defd821b More work on radial menus 2026-05-16 02:27:18 -04:00
e17f5417f2 Real progress on radial menus 2026-05-16 01:49:26 -04:00
c0848c2670 Completing downgrade to 5.5.4 2026-05-15 19:37:34 -04:00
94e6385f14 Downgrading to Unreal 5.5.4 2026-05-15 18:28:41 -04:00
1328f6e5f7 Working on radial menus 2026-05-15 18:14:38 -04:00
5d2377df1d More work on the argv conversion of ue-wingman 2026-05-13 22:03:19 -04:00
e0d45cc1db Refactoring ue-wingman to be a command-line only tool 2026-05-13 21:36:40 -04:00
ff9c045c8e Initial code for radial rendering 2026-05-11 00:13:30 -04:00
e669140e2c Layout code for radial menu complete. 2026-05-09 03:16:41 -04:00
420ea088d7 More work on radial menus 2026-05-08 17:55:11 -04:00
b00ec49e91 A few tweaks for the latest engine version 2026-05-08 14:16:52 -04:00
1aa888ac82 THinking about radial menus 2026-05-08 04:26:54 -04:00
236693fca6 More work on Prompt Widget 2026-05-07 04:11:37 -04:00
b5e121f884 Update to latest engine 2026-05-05 19:12:03 -04:00
ac4302141c Add gitdeps cache 2026-05-05 18:19:30 -04:00
e16e0978b0 Upgrade to unreal 5.7.4 2026-05-05 16:26:49 -04:00
3be98f3617 Yet another fix for UEDataFormatter.py 2026-05-04 16:51:39 -04:00
3cf984ff65 Fewer log messages from UE Wingman 2026-05-04 16:11:06 -04:00
78c85660c9 Prompt widget is pretty good now 2026-05-04 15:52:05 -04:00
3e7e6a2ae4 More progress on prompt 2026-05-04 15:27:28 -04:00
9d37f02d44 More work on prompt widget 2026-05-04 11:55:08 -04:00
97b5a3c593 Initial work on prompt widget 2026-05-04 02:14:14 -04:00
ae0defbad9 WingProperty now contains an object pointer. This made it possible to implement structprop a lot better, it now can dig into objects it couldn't dig into before, including structprop-within-structprop 2026-04-27 19:06:57 -04:00
9598004e6d remove __intellisense__ 2026-04-27 04:15:33 -04:00
4680a0f3f4 Crosshair is back 2026-04-25 01:14:16 -04:00
3f6ef4b56c Simplify keyboard focus rule to just 'widget in front', full stop. 2026-04-24 20:17:08 -04:00
960abba07f Intellisense clangd fix 2026-04-22 23:32:50 -04:00
a689d59ea0 More work on focus, and good docs 2026-04-22 22:52:04 -04:00
a964211cc8 Fix some issues with new root canvas stuff 2026-04-22 17:02:24 -04:00
d985a6bc55 More fixing everything 2026-04-22 07:22:55 -04:00
4420c52b74 Working on new root canvas stuff 2026-04-21 22:28:22 -04:00
8e5d43fd24 Working on new root canvas stuff 2026-04-21 21:26:06 -04:00
ec983951fe InputModeRequests now use less-than operator to sort 2026-04-21 04:24:35 -04:00
9787522ef6 UE Data formatters done. 2026-04-21 01:00:45 -04:00
0d607ba277 More work on data formatters 2026-04-20 20:52:17 -04:00
4c1eebab96 Working on lldb data formatting some more 2026-04-20 08:42:36 -04:00
f3e1daf4fe More work on getting lldb data formatters in better shape. 2026-04-20 08:23:36 -04:00
21d8c40005 Better data formatters in progress. 2026-04-20 05:42:34 -04:00
275698c5aa Trying to improve lldb 2026-04-19 05:03:11 -04:00
dabb5b8f0b Lots of work on focus management 2026-04-19 03:01:23 -04:00
fd970f20c3 Lots of work on input processing 2026-04-18 01:11:21 -04:00
6388de9b39 Much work on input mode switching 2026-04-17 23:43:28 -04:00
7a09da8a4e Player controller code to sort input components better: widgets with 'Stop Input' go to top of priority stack, and also, priority actually works now. 2026-04-17 17:56:10 -04:00
d396f394ab Sequences are now implemented in UE Wingman 2026-04-17 06:46:18 -04:00